Actual Title Buttons 2.5 serial key or number

Actual Title Buttons 2.5 serial key or number

Actual Title Buttons 2.5 serial key or number

Actual Title Buttons 2.5 serial key or number

PySimpleGUI 4.29.0

tkinter tk 2.7 Qt WxPython Web (Remi)

tkinter Qt Web Wx

Python GUI For Humans - Transforms tkinter, Qt, Remi, WxPython into portable people-friendly Pythonic interfaces

The Call Reference Section Moved to here

This manual is crammed full of answers so start your search for answers here. Read/Search this prior to opening an Issue on GitHub. Press Control F and type.


Install

This Code

importPySimpleGUIassgsg.theme('DarkAmber')# Add a touch of color# All the stuff inside your window.layout=[[sg.Text('Some text on Row 1')],[sg.Text('Enter something on Row 2'),sg.InputText()],[sg.Button('Ok'),sg.Button('Cancel')]]# Create the Windowwindow=sg.Window('Window Title',layout)# Event Loop to process "events" and get the "values" of the inputswhileTrue:event,values=window.read()ifevent==sg.WIN_CLOSEDorevent=='Cancel':# if user closes window or clicks cancelbreakprint('You entered ',values[0])window.close()

Makes This Window

and returns the value input as well as the button clicked.

Any Questions? It's that simple.


Looking for a GUI package? Are you....

  • looking to take your Python code from the world of command lines and into the convenience of a GUI?
  • sitting on a Raspberry Pi with a touchscreen that's going to waste because you don't have the time to learn a GUI SDK?
  • into Machine Learning and are sick of the command line?
  • an IT guy/gal that has written some cool tools but due to corporate policies are unable to share unless an EXE file?
  • want to share your program with your friends or families (that aren't so freakish that they have Python running)
  • wanting to run a program in your system tray?
  • a teacher wanting to teach your students how to program using a GUI?
  • a student that wants to put a GUI onto your project that will blow away your teacher?
  • looking for a GUI package that is "supported" and is being constantly developed to improve it?
  • longing for documentation and scores of examples?

Look no further, you've found your GUI package.

The basics

  • Create windows that look and operate identically to those created directly with tkinter, Qt, WxPython, and Remi.
  • Requires 1/2 to 1/10th the amount of code as underlying frameworks.
  • One afternoon is all that is required to learn the PySimpleGUI package and write your first custom GUI.
  • Students can begin using within their first week of Python education.
  • No callback functions. You do not need to write the word anywhere in your code.
  • Access to nearly every underlying GUI Framework's Widgets.
  • Supports both Python 2.7 & 3 when using tkinter
  • Supports both PySide2 and PyQt5 (limited support)
  • Effortlessly move across tkinter, Qt, WxPython, and the Web (Remi) by changing only the import statement
  • The only way to write both desktop and web based GUIs at the same time in Python
  • Developed from nothing as a pure Python implementation with Python friendly interfaces.
  • Run your program in the System Tray using WxPython. Or, change the import and run it on Qt with no other changes.
  • Works with Qt Designer
  • Built in Debugger
  • Actively maintained and enhanced - 4 ports are underway, all being used by users.
  • Corporate as well as home users.
  • Appealing to both newcomers to Python and experienced Pythonistas.
  • The focus is entirely on the developer (you) and making their life easier, simplified, and in control.
  • 170+ Demo Programs teach you how to integrate with many popular packages like OpenCV, Matplotlib, PyGame, etc.
  • 200 pages of documentation, a Cookbook, built-in help using docstrings, in short it's heavily documented

GUI Development does not have to be difficult nor painful. It can be (and is) FUN

What users are saying about PySimpleGUI

(None of these comments were solicited & are not paid endorsements - other than a huge thank you they received!)

"I've been working to learn PyQT for the past week in my off time as an intro to GUI design and how to apply it to my existing scripts... Took me ~30 minutes to figure out PySimpleGUI and get my scripts working with a GUI."

"Python has been an absolute nightmare for me and I've avoided it like the plague. Until I saw PySimpleGUI."

"I've been pretty amazed at how much more intuitive it is than raw tk/qt. The dude developing it is super active on the project too so if you come across situations that you just can't get the code to do what you want you can make bug/enhancement issues that are almost assured to get a meaningful response."

"This library is the easiest way of GUI programming in python! I'm totally in love with it"

"Wow that readme is extensive and great." (hear the love for docs often)

"Coming from R, Python is absolutely slick for GUIs. PySimpleGUI is a dream."

"I have been writing Python programs for about 4 or 5 months now. Up until this week I never had luck with any UI libraries like Tkinter, Qt, Kivy. I went from not even being able to load a window in Tkinter reliably to making a loading screen, and full program in one night with PySimpleGUI."

"I love PySimpleGUI! I've been teaching it in my Python classes instead of Tkinter."

"I wish PySimpleGUI was available for every friggin programming language"

START HERE - User Manual with Table of Contents

ReadTheDocs <------ THE best place to read the docs due to TOC, all docs in 1 place, and better formatting. START here in your education. Easy to remember PySimpleGUI.org.

The Call Reference documentation is located on the same ReadTheDocs page as the main documentation, but it's on another tab that you'll find across the top of the page.

The quick way to remember the documentation addresses is to use these addresses:

http://docs.PySimpleGUI.orghttp://calls.PySimpleGUI.org

Quick Links To Help and The Latest News and Releases

Homepage - Lastest Readme and Code - GitHub Easy to remember: PySimpleGUI.com

Announcements of Latest Developments, Release news, Misc

COOKBOOK!

Trinket an online Cookbook

Brief Tutorial

Latest Demos and Master Branch on GitHub

Repl.it Home for PySimpleGUI

Lots of screenshots

How to submit an Issue

The YouTube videos - If you like instructional videos, there are over 15 videos made by PySimpleGUI project over the first 18 months. In 2020 a new series was begun. As of May 2020 there are 12 videos completed so far with many more to go....

YouTube Videos made by others. These have much higher production values than the above videos.

This User's Manual (also the project's readme) is one vital part of the PySimpleGUI programming environment. The best place to read it is at http://www.PySimpleGUI.org

If you are a professional or skilled in how to develop software, then you understand the role of documentation in the world of technology development. Use it, please.

It WILL be required, at times, for you to read or search this document in order to be successful.

Using Stack Overflow and other sites to post your questions has resulted in advice given by a lot of users that have never looked at the package and are sometimes just flat bad advice. When possible, post an Issue on this GitHub. Definitely go through the Issue checklist. Take a look through the docs, again.

There are 5 resources that work together to provide to you the fastest path to success. They are:

  1. This User's Manual
  2. The Cookbook
  3. The 170+ Demo Programs
  4. Docstrings enable you to access help directly from Python or your IDE
  5. Searching the GitHub Issues as a last resort (search both open and closed issues)

Pace yourself. The initial progress is exciting and FAST PACED. However, GUIs take time and thought to build. Take a deep breath and use the provided materials and you'll do fine. Don't skip the design phase of your GUI after you run some demos and get the hang of things. If you've tried other GUI frameworks before, successful or not, then you know you're already way ahead of the game using PySimpleGUI versus the underlying GUI frameworks. It may feel like the 3 days you've been working on your code has been forever, but by comparison of 3 days learning Qt, PySimpleGUI will look trivial to learn.

It is not by accident that this section, about documentation, is at the TOP of this document.

This documentation is not HUGE in length for a package this size. In fact it's still one document and it's the readme for the GitHub. It's not written in complex English. It is understandable by complete beginners. And pressing is all you need to do to search this document. USUALLY you'll find less than 6 matches.

Documentation and Demos Get Out of Date

Sometimes the documentation doesn't match exactly the version of the code you're running. Sometimes demo programs haven't been updated to match a change made to the SDK. Things don't happen simultaneously generally speaking. So, it may very well be that you find an error or inconsistency or something no longer works with the latest version of an external library.

If you've found one of these problems, and you've searched to make sure it's not a simple mistake on your part, then by ALL means log an Issue on the GitHub. Don't be afraid to report problems if you've taken the simple steps of checking out the docs first.

Hardware and OS Support

PySimpleGUI runs on Windows, Linux and Mac, just like tkinter, Qt, WxPython and Remi do. If you can get the underlying GUI Framework installed / running on your machine then PySimpleGUI will also run there.

Hardware

  • PC's, Desktop, Laptops
  • Macs of all types
  • Raspberry Pi
  • Android devices like phones and tablets
  • Virtual machine online (no hardware) - repl.it

OS

  • Windows 7, 8, 10
  • Linux on PC - Tested on several distributions
  • Linux on Raspberry Pi
  • Linux on Android - Can use either Termux or PyDroid3
  • Mac OS

Python versions

As of 9/25/2018 both Python 3 and Python 2.7 are supported when using tkinter version of PySimpleGUI! The Python 3 version is named . The Python 2.7 version is . They are installed separately and the imports are different. See instructions in Installation section for more info. None of the other ports can use Python 2.

Python 2.7 Code will be deleted from this GitHub on Dec 31, 2019

Note that the 2.7 port will cease to exist on this GitHub on Jan 1, 2020. If you would like to know how much time you have to move over to the Python 3 version of PySimpleGUI, then go here: https://pythonclock.org/. The only thing that will be available is an unsupported PyPI release of PySimpleGUI27.

By "will cease to exist on this GitHub" I mean, it will be deleted entirely. No source code, no supporting programs. Nothing. If you're stuck using 2.7 in December, it would behoove you to fork the 2.7 code on Dec 31, 2019. Legacy Python doesn't have a permanent home here. It sounds cruel, but experts in security particularly says 2.7 is a huge risk. Furthering it use only hurts the computing world.

Warning - tkinter + Python 3.7.3 and later, including 3.8 has problems

The version of tkinter that is being supplied with the 3.7.3 and later versions of Python is known to have a problem with table colors. Basically, they don't work. As a result, if you want to use the plain PySimpleGUI running on tkinter, you should be using 3.7.2 or less. 3.6 is the version PySimpleGUI has chosen as the recommended version for most users.

Output Devices

In addition to running as a desktop GUI, you can also run your GUI in a web browser by running PySimpleGUIWeb.

This is ideal for "headless" setups like a Raspberry Pi that is at the core of a robot or other design that does not have a normal display screen. For these devices, run a PySimpleGUIWeb program that never exits.

Then connect to your application by going to the Pi's IP address (and port #) using a browser and you'll be in communication with your application. You can use it to make configuration changes or even control a robot or other piece of hardware using buttons in your GUI

A Complete PySimpleGUI Program (Getting The Gist)

Before diving into details, here's a description of what PySimpleGUI is/does and why that is so powerful.

You keep hearing "custom window" in this document because that's what you're making and using... your own custom windows.

ELEMENTS is a word you'll see everywhere... in the code, documentation, ... Elements == PySimpleGUI's Widgets. As to not confuse a tkinter Button Widget with a PySimpleGUI Button Element, it was decided that PySimpleGUI's Widgets will be called Elements to avoid confusion.

Wouldn't it be nice if a GUI with 3 "rows" of Elements was defined in 3 lines of code? That's exactly how it's done. Each row of Elements is a list. Put all those lists together and you've got a window.

What about handling button clicks and stuff. That's 4 lines of the code below beginning with the while loop.

Now look at the variable and then look at the window graphic below. Defining a window is taking a design you can see visually and then visually creating it in code. One row of Elements = 1 line of code (can span more if your window is crowded). The window is exactly what we see in the code. A line of text, a line of text and an input area, and finally ok and cancel buttons.

This makes the coding process extremely quick and the amount of code very small

importPySimpleGUIassgsg.theme('DarkAmber')# Add a little color to your windows# All the stuff inside your window. This is the PSG magic code compactor...layout=[[sg.Text('Some text on Row 1')],[sg.Text('Enter something on Row 2'),sg.InputText()],[sg.OK(),sg.Cancel()]]# Create the Windowwindow=sg.Window('Window Title',layout)# Event Loop to process "events"whileTrue:event,values=window.read()ifeventin(sg.WIN_CLOSED,'Cancel'):breakwindow.close()

You gotta admit that the code above is a lot more "fun" looking that tkinter code you've studied before. Adding stuff to your GUI is trivial. You can clearly see the "mapping" of those 3 lines of code to specific Elements laid out in a Window. It's not a trick. It's how easy it is to code in PySimpleGUI. With this simple concept comes the ability to create any window layout you wish. There are parameters to move elements around inside the window should you need more control.

It's a thrill to complete your GUI project way ahead of what you estimated. Some people take that extra time to polish their GUI to make it even nicer, adding more bells and whistles because it's so easy and it's a lot of fun to see success after success as you write your program.

Some are more advanced users and push the boundaries out and extend PySimpleGUI using their own extensions.

Others, like IT people and hackers are busily cranking out GUI program after GUI program, and creating tools that others can use. Finally there's an easy way to throw a GUI onto your program and give it to someone. It's a pretty big leap in capability for some people. It's GREAT to hear these successes. It's motivating for everyone in the end. Your success can easily motivate the next person to give it a try and also potentially be successful.

Usually there's a one to one mapping of a PySimpleGUI Element to a GUI Widget. A "Text Element" in PySimpleGUI == "Label Widget" in tkinter. What remains constant for you across all PySimpleGUI platforms is that no matter what the underlying GUI framework calls the thing that places text in your window, you'll always use the PySimpleGUI Text Element to access it.

The final bit of magic is in how Elements are created and changed.

So far you've seen simply layouts with no customization of the Elements. Customizing and configuring Elements is another place PySimpleGUI utilizes the Python language to make your life easier.

What about Elements that have settings other than the standard system settings? What if I want my Text to be blue, with a Courier font on a green background. It's written quite simply:

Text('This is some text',font='Courier 12',text_color='blue',background_color='green')

The Python named parameters are extensively in PySimpleGUI. They are key in making the code compact, readable, and trivial to write.

As you'll learn in later sections that discuss the parameters to the Elements, there are a LOT of options available to you should you choose to use them. The has 15 parameters that you can change. This is one reason why PyCharm is suggested as your IDE... it does a fantastic job of displaying documentation as you type in your code.

That's TheBasics

What do you think? Easier so far than your previous run-ins with GUIs in Python? Some programs, many in fact, are as simple as this example has been.

But PySimpleGUI certainly does not end here. This is the beginning. The scaffolding you'll build upon.

The Underlying GUI Frameworks & Status of Each

At the moment there are 4 actively developed and maintained "ports" of PySimpleGUI. These include:

  1. tkinter - Fully complete
  2. Qt using Pyside2 - Alpha stage. Not all features for all Elements are done
  3. WxPython - Development stage, pre-releaser. Not all Elements are done. Some known problems with multiple windows
  4. Remi (Web browser support) - Development stage, pre-release.

While PySimpleGUI, the tkinter port, is the only 100% completed version of PySimpleGUI, the other 3 ports have a LOT of functionality in them and are in active use by a large portion of the installations. You can see the number of Pip installs at the very top of this document to get a comparison as to the size of the install base for each port. The "badges" are right after the logo.

What's The Big Deal? What is it?

PySimpleGUI wraps tkinter, Qt, WxPython and Remi so that you get all the same widgets, but you interact with them in a more friendly way that's common across the ports.

What does a wrapper do (Yo! PSG in the house!)? It does the layout, boilerplate code, creates and manages the GUI Widgets for you and presents you with a simple, efficient interface. Most importantly, it maps the Widgets in tkinter/Qt/Wx/Remi into PySimpleGUI Elements. Finally, it replaces the GUIs' event loop with one of our own.

You've seen examples of the code already. The big deal of all this is that anyone can create a GUI simply and quickly that matches GUIs written in the native GUI framework. You can create complex layouts with complex element interactions. And, that code you wrote to run on tkinter will also run on Qt by changing your import statement.

If you want a deeper explanation about the architecture of PySimpleGUI, you'll find it on ReadTheDocs in the same document as the Readme & Cookbook. There is a tab at the top with labels for each document.

The "Ports"

There are distinct ports happening as mentioned above. Each have their own location on GitHub under the main project. They have their own Readme with is an augmentation of this document... they are meant to be used together.

PySimpleGUI is released on PyPI as 5 distinct packages.

  1. PySimpleGUI - tkinter version
  2. PySimpleGUI27 - tkinter version that runs on 2.7
  3. PySimpleGUIWx - WxPython version
  4. PySimpleGUIQt - PySided2 version
  5. PySimpleGUIWeb - The web (Remi) version

You will need to install them separately

There is also an accompanying debugger known as . If you are running the tkinter version of PySimpleGUI, you will not need to install the debugger as there is a version embedded directly into PySimpleGUI.

Qt Version

Qt was the second port after tkinter. It is the 2nd most complete with the original PySimpleGUI (tkinter) being the most complete and is likely to continue to be the front-runner. All of the Elements are available on PySimpleGUIQt.

As mentioned previously each port has an area. For Qt, you can learn more on the PySimpleGUIQt GitHub site. There is a separate Readme file for the Qt version that you'll find there. This is true for all of the PySimpleGUI ports.

Give it a shot if you're looking for something a bit more "modern". PySimpleGUIQt is currently in Alpha. All of the widgets are operational but some may not yet be full-featured. If one is missing and your project needs it, log an Issue. It's how new features are born.

Here is a summary of the Qt Elements with no real effort spent on design clearly. It's an example of the "test harness" that is a part of each port. If you run the PySimpleGUI.py file itself then you'll see one of these tests.

As you can see, you've got a full array of GUI Elements to work with. All the standard ones are there in a single window. So don't be fooled into thinking PySimpleGUIQt is barely working or doesn't have many widgets to choose from. You even get TWO "Bonus Elements" - and

WxPython Version

PySimpleGUIWx GitHub site. There is a separate Readme file for the WxPython version.

Started in late December 2018 PySimpleGUIWx started with the SystemTray Icon feature. This enabled the package to have one fully functioning feature that can be used along with tkinter to provide a complete program. The System Tray feature is complete and working very well. It was used not long ago in a corporate setting and has been performing with few problems reported.

The Windowing code was coming together with Reads operational. The elements were getting completed on a regular basis. But I ran into multiwindow problems. And it was at about this time that Remi was suggested as a port.

Remi (the "web port") overnight leapt the WxPython effort and Web became a #1 priority and continues to be. The thought is that the desktop was well represented with PySimpleGUI, PySimpleGUIQt, and PySimpleGUIWx. Between those ports is a solid windowing system and 2 system tray implementations and a nearly feature complete Qt effort. So, the team was switched over to PySimpleGUIWeb.

Web Version (Remi)

PySimpleGUIWeb GitHub site. There is a separate Readme file for the Web version.

New for 2019, PySimpleGUIWeb. This is an exciting development! PySimpleGUI in your Web Browser!

The underlying framework supplying the web capability is the Python package Remi. https://github.com/dddomodossola/remi Remi provides the widgets as well as a web server for you to connect to. It's an exiting new platform to be running on and has temporarily bumped the WxPython port from the highest priority. PySimpleGUIWeb is the current high priority project.

Use this solution for your Pi projects that don't have anything connected in terms of input devices or display. Run your Pi in "headless" mode and then access it via the Web interface. This allows you to easily access and make changes to your Pi without having to hook up anything to it.

It's not meant to "serve up web pages"

PySimpleGUIWeb is first and foremost a GUI, a program's front-end. It is designed to have a single user connect and interact with the GUI.

If more than 1 person connects at a time, then both users will see the exact same stuff and will be interacting with the program as if a single user was using it.

Android Version

PySimpleGUI runs on Android devices with the help of either the PyDroid3 app or the Termux app. Both are capable of running tkinter programs which means both are capable of running PySimpleGUI.

To use with PyDroid3 you will need to add this import to the top of all of your PySimpleGUI program files:

importtkinter

This evidently triggers PyDroid3 that the application is going to need to use the GUI.

You will also want to create your windows with the parameter set to .

Here's a quick demo that uses OpenCV2 to display your webcam in a window that runs on PyDroid3:

importtkinterimportcv2,PySimpleGUIassgUSE_CAMERA=0# change to 1 for front facing camerawindow,cap=sg.Window('Demo Application - OpenCV Integration',[[sg.Image(filename='',key='image')],],location=(0,0),grab_anywhere=True),cv2.VideoCapture(USE_CAMERA)whilewindow(timeout=20)[0]!=sg.WIN_CLOSED:window['image'](data=cv2.imencode('.png',cap.read()[1])[1].tobytes())

You will need to pip install opencv-python as well as PySimpleGUI to run this program.

Also, you must be using the Premium, yes paid, version of PyDroid3 in order to run OpenCV. The cost is CHEAP when compared to the rest of things in life. A movie ticket will cost you more. Which is more fun, seeing your Python program running on your phone and using your phone's camera, or some random movie currently playing? From experience, the Python choice is a winner. If you're cheap, well, then you won't get to use OpenCV. No, there is no secret commercial pact between the PySimpleGUI project and the PyDroid3 app team.

Source code compatibility

In theory, your source code is completely portable from one platform to another by simply changing the import statement. That's the GOAL and surprisingly many times this 1-line change works. Seeing your code run on tkinter, then change the import to and instead of a tkinter window, up pops your default browser with your window running on it is an incredible feeling.

But, caution is advised. As you've read already, some ports are further along than others. That means when you move from one port to another, some features may not work. There also may be some alignment tweaks if you have an application that precisely aligns Elements.

What does this mean, assuming it works? It means it takes a trivial amount of effort to move across GUI Frameworks. Don't like the way your GUI looks on tkinter? No problem, change over to try PySimpleGUIQt. Made a nice desktop app but want to bring it to the web too? Again, no problem, use PySimpleGUIWeb.

repl.it Version

Want to really get your mind blown? Check out this PySimpleGUI program running in your web browser.

Thanks to the magic of repl.it and Remi it's possible to run PySimpleGUI code in a browser window without having Python running on your computer. This should be viewed as a teaching and demonstration aid. It is not meant to be a way of serving up web pages. It wouldn't work any way as each user forks and gets their own, completely different, workspace.

There are 2 ports of PySimpleGUI that run on repl.it - PySimpleGUI and PySimpleGUIWeb.

PySimpleGUI (tkinter based)

The primary PySimpleGUI port works very well on repl.it due to the fact they've done an outstanding job getting tkinter to run on these virtual machines. Creating a program from scratch, you will want to choose the "Python with tkinter" project type.

The virtual screen size for the rendered windows isn't very large, so be mindful of your window's size or else you may end up with buttons you can't get to.

You may have to "install" the PySimpleGUI package for your project. If it doesn't automatically install it for you, then click on the cube along the left edge of the browser window and then type in PySimpleGUI or PySimpleGUIWeb depending on which you're using.

PySimpleGUIWeb (Remi based)

For PySimpleGUIWeb programs you run using repl.it will automatically download and install the latest PySimpleGUIWeb from PyPI onto a virtual Python environment. All that is required is to type you'll have a Python environment up and running with the latest PyPI release of PySimpleGUIWeb.

Creating a repl.it project from scratch / troubleshooting

To create your own repl.it PySimpleGUI project from scratch, first choose the type of Python virtual machine you want. For PySimpleGUI programs, choose the "Python with tkinter" project type. For PySimpleGUIWeb, choose the normal Python project.

There have been times where repl.it didn't do the auto import thing. If that doesn't work for some reason, you can install packages by clicking on the package button on the left side of the interface, typing in the package name (PySimpleGUI or PySimpleGUIWeb) and install it.

Why this is so cool (listen up Teachers, tutorial writers)

Educators in particular should be interested. Students can not only post their homework easily for their teacher to access, but teachers can also run the students programs online. No downloading needed. Run it and check the results.

For people wanting to share their code, especially when helping someone with a problem, it's a great place to do it. Those wishing to see your work do not have to be running Python nor have PySimpleGUI installed.

The way I use it is to first write my PySimpleGUI code on Windows, then copy and paste it into Repl.it.

Finally, you can embed these Repl.it windows into web pages, forum posts, etc. The "Share" button is capable of giving you the block of code for an "iframe" that will render into a working repl.it program in your page. It's amazing to see, but it can be slow to load.

Repl.it is NOT a web server for you to "deploy" applications!

Repl.it is not meant to serve up applications and web pages. Trying to use it that way will not result in satisfactory results. It's simply too slow and too technical of an interface for trying to "deploy" using it. PySimpleGUIWeb isn't a great choice in serving web pages. It's purpose is more to build a GUI that runs in a browser.

Macs

It's surprising that Python GUI code is completely cross platform from Windows to Mac to Linux. No source code changes. This is true for both PySimpleGUI and PySimpleGUIQt.

Historically, PySimpleGUI using tkinter have struggled on Macs. This was because of a problem setting button colors on the Mac. However, two events has turned this problem around entirely.

  1. Use of ttk Buttons for Macs
  2. Ability for Mac users to install Python from python.org rather than the Homebrew version with button problems

It's been a long road for Mac users with many deciding to use PySimpleGUIQt so that multi-colored windows could be made. It's completely understandable to want to make attractive windows that utilize colors.

PySimpleGUI now supports Macs, Linux, and Windows equally well. They all are able to use the "Themes" that automatically add color to your windows.

Be aware that Macs default to using ttk buttons. You can override this setting at the Window and Button levels. If you installed Python from python.org, then it's likely you can use the non-ttk buttons should you wish.

Don't Suffer Silently

The GitHub Issues are checked often. Very often. Please post your questions and problems there and there only. Please don't post on Reddit, Stackoverflow, on forums, until you've tried posting on the GitHub.

Why? It will get you the best support possible. Second, you'll be helping the project as what you're experiencing might very well be a bug, or even a known bug. Why spend hours thrashing, fighting against a known bug?

It's not a super-buggy package, but users do experience problems just the same. Maybe something's not explained well enough in the docs. Maybe you're making a common mistake. Maybe that feature isn't complete yet.

You won't look stupid posting an Issue on GitHub. It's just the opposite.

How to log issues

PySimpleGUI is an active project. Bugs are fixed, features are added, often. Should you run into trouble, open an issue on the GitHub site and you'll receive help. Posting questions on StackOverflow, Forums, Mailing lists, Reddit, etc, is not the fastest path to support and taking it may very well lead you astray as folks not familiar with the package struggle to help you. You may also run into the common response of "I don't know PySimpleGUI (and perhaps dislike it as a result), but I know you can do that with Qt".

Why only 1 location? It's simple.... it's where the bugs, enhancements, etc are tracked. It's THE spot on the Internet for this project. There's not driven by a freakish being in control, telling people how to do things, reasoning. It's so that YOU get the best and quickest support possible.

So, open an Issue, choose "custom form" and fill it out completely. There are very good reasons behind all of the questions. Cutting corners only cuts your chances of getting help and getting quality help as it's difficult enough to debug remotely. Don't handicap people that want to help by not providing enough information.

Be sure and run your program outside of your IDEfirst. Start your program from the shell using or command. On numerous occasions much time was spent chasing problems caused by the IDE. By running from a command line, you take that whole question out of the problem, an important step.

Don't sit and stew, trying the same thing over and over, until you hate life... stop, and post an Issue on the GitHub. Someone WILL answer you. Support is included in the purchase price for this package (the quality level matches the price as well I'm afraid). Just don't be too upset when your free support turns out to be a little bit crappy, but it's free and typically good advice.

Target Audience

PySimpleGUI is trying to serve the 80% of GUI problems. The other 20% go straight to tkinter, Qt, WxPython, Remi, or whatever fills that need. That 80% is a huge problem space.

The "Simple" of PySimpleGUI describes how easy it is to use, not the nature of the problem space it solves. Note that people are not part of that description. It's not trying to solve GUI problems for 80% of the people trying it. PySimpleGUI tries to solve 80% of GUI problems, regardless of the programmer's experience level.

Is file I/O in Python limited to only certain people? Is starting a thread, building a multi-threaded Python program incredibly difficult such that it takes a year to learn? No. It's quite easy. Like most things Python, you import the object from package and you use it. It is 2 lines of Python code to create and start a thread.

Why can't it be 2 lines of code to show a GUI window? What's SO special about the Python GUI libraries that they require you to follow a specific Object Oriented model of development? Other parts and packages of Python don't tend to do that.

The reason is because they didn't originate in Python. They are strangers in a strange land and they had to be "adapted". They started as C++ programs / SDKs, and remain that way too. There's a vaneer of Python slapped onto the top of them, but that sure didn't make them fit the language as well as they could have.

PySimpleGUI is designed with both the beginner and the experienced developer in mind. Why? Because both tend to like compact code. Most like people, we just want to get sh*t done, right? And, why not do it in a way that's like how most of Python works?

The beginners can begin working with GUIs in their first week of Python education. The professionals can jump right into the deep end of the pool to use the entire array of Elements and their capabilities to build stuff like a database application.

Here's a good example of how PySimpleGUI serves these 2 groups.... the Element has 16 potential parameters, yet you'll find 0 or 1 parameters set by beginners. Look at the examples throughout this document and you'll see the code fragments utilize a tiny fraction of the potential parameters / settings. Simple... keep it simple for the default case. This is part of the PySimpleGUI mission.

Some developers are heavily wedded to the existing GUI Framework Architectures (Qt, WxPython, tkinter). They like the existing GUI architectures (they're all roughly the same, except this one). If you're in that crowd, join the "20% Club" just down the street. There's plenty of room there with plenty of possible solutions.

But how about a quick stop-in for some open mindedness exercises. Maybe you will come up with an interesting suggestion even if you don't use it. Or maybe PySimpleGUI does something that inspires you to write something similar directly in Qt. And please, at least be civil about it. There is room for multiple architectures. Remember, you will not be harmed by writing some PySimpleGUI code just like you won't by writing some tkinter or Qt code. Your chances of feeling harmed is more likely from one of those 2.

Beginners & Easier Programs

There are a couple of reasons beginners stop in for a look. The first is to simply throw a simple GUI onto the front of an existing command line application. Or maybe you need to popup a box to get a filename. These can often be simple 1-line calls. Of course, you don't have to be a beginner to add a GUI onto one of your existing command line programs. Don't feel like because you're an advanced programmer, you need to have an advanced solution.

If you have a more intricate, complete, perhaps multi-window design in mind, then PySimpleGUI still could be your best choice.

This package is not only great to use as your first GUI package, but it also teaches how to design and utilize a GUI. It does it better than the existing GUIs by removing the syntax, and lengthy code that can take an otherwise very simple appearing program into something that's completely unrecognizable. With PySimpleGUI your 'layout' is all you need to examine to see the different GUI Elements that are being used.

Why does PySimpleGUI make it any easier to learn about GUIs? Because it removes the classes, callback functions, object oriented design to better get out of your way and let you focus entirely on your GUI and not how to represent it in code.

The result is 1/2 to 1/10th the amount of code that implements the exact same layout and widgets as you would get from coding yourself directly in Qt5. It's been tested many times... again and again, PySimpleGUI produces significantly less code than Qt and the frameworks it runs on.

Forget syntax completely and just look on the overall activities of a PySimpleGUI programmer. You have to design your window.... determine your inputs and your outputs, place buttons in strategic places, create menus, .... You'll be busy just doing all those things to design and define your GUI completely independent upon the underlying framework.

After you get all those design things done and are ready to build your GUI, it's then that you face the task of learning a GUI SDK. Why not start with the easy one that gives you many successes? You're JUST getting started, so cut yourself a break and use PySimpleGUI so that you can quickly get the job done and move on to the next GUI challenge.

Advanced Programmers, Sharp Old-Timers, Code Slingers and Code Jockeys

It's not perfect, but PySimpleGUI is an amazing bit of technology. It's the programmer, the computer scientist, that has experience working with GUIs in the past that will recognize the power of this simple architecture.

What I hear from seasoned professionals is that PySimpleGUI saves them a ton of time. They've written GUI code before. They know how to lay out a window. These folks just want to get their window working and quick.

With the help of IDE's like PyCharm, Visual Studio and Wing (the officially supported IDE list) you get instant documentation on the calls you are making. On PyCharm you instantly see both the call signature but also the explanations about each parameter.

If the screenshots, demo programs and documentation don't convince you to at least give it a try, once, then you're way too busy, or ..... I dunno, I stopped guessing "why?" some time ago.

Some of the most reluctant of people to try PySimpleGUI have turned out to be some of the biggest supporters.

A Moment of Thanks To The PySimpleGUI Users

I want to thank the early users of PySimpleGUI that started in 2018. Your suggestions helped shape the package and have kept it moving forward at a fast pace.

For all the users, while I can't tell you the count of the number of times someone has said "thank you for PySimpleGUI" as part of logging and Issue, or a private message or email, but I can tell you that it's been significant.

EVERY one of those "thank you" phrases, no matter how small you may think it is, helps tremendously.

Sometimes it's what gets me past a problem or gets me to write yet more documentation to try and help people understand quicker and better. Let's just say the effect is always positive and often significant.

PySimpleGUI users have been super-nice. I doubt all Open Source Projects are this way, but I could be wrong and every GitHub repository has awesome users. If so, that's even more awesome!

THANK YOU PySimpleGUI USERS!


This document.... you must be willing to read this document if you expect to learn and use PySimpleGUI.

If you're unwilling to even try to figure out how to do something or find a solution to a problem and have determined it's "easier to post a question first than to look at the docs", then this is not the GUI package for you. If you're unwilling to help yourself, then don't expect someone else to try first. You need to hold up your end of the bargain by at least doing some searches of this document.

While PySimpleGUI enables you to write code easily, it doesn't mean that it magically fills your head with knowledge on how to use it. The built-in docstrings help, but they can only go so far.

Searching this document is as easy as pressing Control + F.

This document is on the GitHub homepage, as the readme. http://www.PySimpleGUI.com will get you there. If you prefer a version with a Table of Contents on the left edge then you want to go to http://www.PySimpleGUI.org .

The PySimpleGUI, Developer-Centric Model

You may think that you're being fed a line about all these claims that PySimpleGUI is built specifically to make your life easier and a lot more fun than the alternatives.... especially after reading the bit above about reading this manual.

Psychological Warfare

Brainwashed. Know that there is an active campaign to get you to be successful using PySimpleGUI. The "Hook" to draw you in and keep you working on your program until you're satisfied is to work on the dopamine in your brain. Yes, your a PySimpleGUI rat, pressing on that bar that drops a food pellet reward in the form of a working program.

The way this works is to give you success after success, with very short intervals between. For this to work, what you're doing must work. The code you run must work. Make small changes to your program and run it over and over and over instead of trying to do one big massive set of changes. Turn one knob at a time and you'll be fine.

Find the keyboard shortcut for your IDE to run the currently shown program so that running the code requires 1 keystroke. On PyCharm, the key to run what you see is Control + Shift + F10. That's a lot to hold down at once. I programmed a hotkey on my keyboard so that it emits that combination of keys when I press it. Result is a single button to run.

Tools

These tools were created to help you achieve a steady stream of these little successes.

  • This readme and its example pieces of code
  • The Cookbook - Copy, paste, run, success
  • Demo Programs - Copy these small programs to give yourself an instant headstart
  • Documentation shown in your IDE (docstrings) means you do not need to open any document to get the full assortment of options available to you for each Element & function call

The initial "get up and running" portion of PySimpleGUI should take you less than 5 minutes. The goal is 5 minutes from your decision "I'll give it a try" to having your first window up on the screen "Oh wow, it was that easy?!"

The primary learning paths for PySimpleGUI are:

Everything is geared towards giving you a "quick start" whether that be a Recipe or a Demo Program. The idea is to give you something running and let you hack away at it. As a developer this saves tremendous amounts of time.

You start with a working program, a GUI on the screen. Then have at it. If you break something ( as Bob Ross put it), then you can always backtrack a little to a known working point.

A high percentage of users report both learning PySimpleGUI and completing their project in a single day.

This isn't a rare event and it's not bragging. GUI programming doesn't HAVE to be difficult by definition and PySimpleGUI has certainly made it much much more approachable and easier (not to mention simpler).

But, you need to look at this document when pushing into new, unknown territory. Don't guess... or more specifically, don't guess and then give up when it doesn't work.

This Readme and Cookbook

The readme and Cookbook, etc are best viewed on ReadTheDocs. The quickest way there is to visit: http://www.PySimpleGUI.org

You will be auto-forwarded to the right destination. There are multiple tabs on ReadTheDocs. One for the main readme and one for the Cookbook. There are other documents there like an architectural design doc.

The Cookbook has approx 27 "Recipes" or short programs that can be easily copied and pasted.

Demo Programs

The GitHub repo has the Demo Programs. There are ones built for plain PySimpleGUI that are usually portable to other versions of PySimpleGUI. And there are some that are associated with one of the other ports. The easiest way to the GitHub:

http://www.PySimpleGUI.com

As of this writing, on 2019-07-10 there are 177 Demo Programs for you to choose from.

These programs demonstrate to you how to use the Elements and especially how to integrate PySimpleGUI with some of the popular open source technologies such as OpenCV, PyGame, PyPlot, and Matplotlib to name a few.

Many Demo Programs that are in the main folder will run on multiple ports of PySimpleGUI. There are also port-specific Demo Programs. You'll find those in the folder with the port. So, Qt specific Demo Programs are in the PySimpleGUIQt folder.


Let's take a super-brief tour around PySimpleGUI before digging into the details. There are 2 levels of windowing support in PySimpleGUI - High Level and Customized.

The high-level calls are those that perform a lot of work for you. These are not custom made windows (those are the other way of interacting with PySimpleGUI).

Let's use one of these high level calls, the and use it to create our first window, the obligatory "Hello World". It's a single line of code. You can use these calls like print statements, adding as many parameters and types as you desire.

importPySimpleGUIassgsg.popup('Hello From PySimpleGUI!','This is the shortest GUI program ever!')

Or how about a custom GUI in 1 line of code? No kidding this is a valid program and it uses Elements and produce the same Widgets like you normally would in a tkinter program. It's just been compacted together is all, strictly for demonstration purposes as there's no need to go that extreme in compactness, unless you have a reason to and then you can be thankful it's possible to do.

importPySimpleGUIassgevent,values=sg.Window('Get filename example',[[sg.Text('Filename')],[sg.Input(),sg.FileBrowse()],[sg.OK(),sg.Cancel()]]).read(close=True)

The Beauty of Simplicity

One day I will find the right words, and they will be simple. ― Jack Kerouac

That's nice that you can crunch things into 1 line, like in the above example, but it's not readable. Let's add some whitespace so you can see the beauty of the PySimpleGUI code.

Take a moment and look at the code below. Can you "see" the window looking at the variable, knowing that each line of code represents a single row of Elements? There are 3 "rows" of Elements shown in the window and there are 3 lines of code that define it.

Creating and reading the user's inputs for the window occupy the last 2 lines of code, one to create the window, the last line shows the window to the user and gets the input values (what button they clicked, what was input in the Input Element)

importPySimpleGUIassgsg.theme('Dark Blue 3')# please make your creations colorfullayout=[[sg.Text('Filename')],[sg.Input(),sg.FileBrowse()],[sg.OK(),sg.Cancel()]]window=sg.Window('Get filename example',layout)event,values=window.read()window.close()

Unlike other GUI SDKs, you can likely understand every line of code you just read, even though you have not yet read a single instructional line from this document about how you write Elements in a layout.

There are no pesky classes you are required to write, no callback functions to worry about. None of that is required to show a window with some text, an input area and 2 buttons using PySimpleGUI.

The same code, in tkinter, is 5 times longer and I'm guessing you won't be able to just read it and understand it. While you were reading through the code, did you notice there are no comments, yet you still were able to understand, using intuition alone.

You will find this theme of Simple everywhere in and around PySimpleGUI. It's a way of thinking as well as an architecture direction. Remember, you, Mr./Ms. Developer, are at the center of the package. So, from your vantage point, of course everything should look and feel simple.

Not only that, it's the Pythonic thing to do. Have a look at line 3 of the "Zen of Python".

The Zen of Python, by Tim Peters

Beautiful is better than ugly. Explicit is better than implicit. Simple is better than complex. Complex is better than complicated. Flat is better than nested. Sparse is better than dense. Readability counts. Special cases aren't special enough to break the rules. Although practicality beats purity. Errors should never pass silently. Unless explicitly silenced. In the face of ambiguity, refuse the temptation to guess. There should be one-- and preferably only one --obvious way to do it. Although that way may not be obvious at first unless you're Dutch. Now is better than never. Although never is often better than right now. If the implementation is hard to explain, it's a bad idea. If the implementation is easy to explain, it may be a good idea. Namespaces are one honking great idea -- let's do more of those!

I just hope reading all these pages of documentation is going to make you believe that we're breaking suggestion:

If the implementation is hard to explain, it's a bad idea. If the implementation is easy to explain, it may be a good idea.

I don't think PySimpleGUI is difficult to explain, but I am striving to fully explain it so that you don't do this:

In the face of ambiguity, refuse the temptation to guess.

Sometimes you can guess and be fine. Other times, things may work, but the side effects are potentially significant. There may be a much better way to solve a problem - Log an Issue on GitHub!


Polishing Your Windows = Building "Beautiful Windows"

And STILL the Zen of Python fits:

Beautiful is better than ugly.

but this fits too:

Although practicality beats purity.

Find a balance that works for you.

"But tkinter sucks" "It looks like the 1990s" (this one is often said by people that were not alive in the 1990s) "What Python GUI SDK will make my window look beautiful?" (posted to Reddit at least every 2 weeks)

These windows below were ALL made using PySimpleGUI, the tkinter version and they look good enough to not be simply scoffed at and dismissed. Remember, developer, you have a rather significant hand in how your application looks and operates. You certainly cannot pin it all on the GUIs you're using.

So many posts on Reddit asking which GUI is going to result in a "beautiful window", as if there's a magic GUI library that pretties things up for you. There are some calls in PySimpleGUI that will help you. For example, you can make a single call to "Chang the look and feel" which loads predefined color pallets so your windows can have some instant color and it matches.

Beautiful windows are created, not simply given to you. There are people that design and create artwork for user interfaces, you know that right? Artists draw buttons, artwork that you include in the window to make it nicer.

Some of these have been "polished", others like the Matplotlib example is more a functional example to show you it works.

This chess program is capable of running multiple AI chess engines and was written by another user using PySimpleGUI.

This downloader can download files as well as YouTube videos and metadata. If you're worried about multiple windows working, don't. Worried your project is "too much" or "too complex" for PySimpleGUI? Do an initial assessment if you want. Check out what others have done.

Your program have 2 or 3 windows and you're concerned? Below you'll see 11 windows open, each running independently with multiple tabs per window and progress meters that are all being updated concurrently.

Just because you can't match a pair of socks doesn't mean your windows have to all look the same gray color. Choose from over 100 different "Themes". Add 1 line call to to instantly transform your window from gray to something more visually pleasing to interact with. If you misspell the theme name badly or specify a theme name is is missing from the table of allowed names, then a theme will be randomly assigned for you. Who knows, maybe the theme chosen you'll like and want to use instead of your original plan.

In PySimpleGUI release 4.6 the number of themes was dramatically increased from a couple dozen to over 100. To use the color schemes shown in the window below, add a call to to your code, passing in the name of the desired color theme. To see this window and the list of available themes on your release of software, call the function . This will create a window with the frames like those below. It will shows you exactly what's available in your version of PySimpleGUI.

In release 4.9 another 32 Color Themes were added... here are the current choices

Make beautiful looking, alpha-blended (partially transparent) Rainmeter-style Desktop Widgets that run in the background.

Want to build a Crossword Puzzle? No problem, the drawing primitives are there for you.

There are built-in drawing primitives

Frame from integration with a YOLO Machine Learning program that does object identification in realtime while allowing the user to adjust the algorithms settings using the sliders under the image. This level of interactivity with an AI algorithm is still unusual to find due to difficulty of merging the technologies of AI and GUI. It's no longer difficult. This program is under 200 lines of code.

Perhaps you're looking for a way to interact with your Raspberry Pi in a more friendly way. Your PySimpleGUI code will run on a Pi with no problem. Tkinter is alive and well on the Pi platform. Here is a selection of some of the Elements shown on the Pi. You get the same Elements on the Pi as you do Windows and Linux.

You can add custom artwork to make it look nice, like the Demo Program - Weather Forecast shown in this image:

One thing to be aware of with Pi Windows, you cannot make them semi-transparent. This means that the method will not work. Your window will not disappear. Setting the Alpha Channel will have no effect.

Don't forget that you can use custom artwork anywhere, including on the Pi. The weather application looks beautiful on the Pi. Notice there are no buttons or any of the normal looking Elements visible. It's possible to build nice looking applications, even on the lower-end platforms.

It's possible to create some cool games by simply using the built-in PySimpleGUI graphic primitives' like those used in this game of pong. PyGame can also be embedded into a PySimpleGUI window and code is provided to you demonstrating how. There is also a demonstration of using the pymunk physics package that can also be used for games.

Games haven't not been explored much, yet, using PySimpleGUI.

Do you have the desire to share your code with other people in your department, or with friends and family? Many of them may not have Python on their computer. And in the corporate environment, it may not be possible for you to install Python on their computer.

to the rescue!!

Combining PySimpleGUI with PyInstaller creates something truly remarkable and special, a Python program that looks like a Windows WinForms application.

The application you see below with a working menu was created in 20 lines of Python code. It is a single .EXE file that launches straight into the screen you see. And more good news, the only icon you see on the taskbar is the window itself... there is no pesky shell window. Nice, huh?

With a simple GUI, it becomes practical to "associate" .py files with the python interpreter on Windows. Double click a py file and up pops a GUI window, a more pleasant experience than opening a dos Window and typing a command line.

There is even a PySimpleGUI program that will take your PySimpleGUI program and turn it into an EXE. It's nice because you can use a GUI to select your file and all of the output is shown in the program's window, in realtime.

Источник: [https://torrent-igruha.org/3551-portal.html]
, Actual Title Buttons 2.5 serial key or number

Android 11 Compatibility Definition

1. Introduction

This document enumerates the requirements that must be met in order for devices to be compatible with Android 11.

The use of “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” is per the IETF standard defined in RFC2119.

As used in this document, a “device implementer” or “implementer” is a person or organization developing a hardware/software solution running Android 11. A “device implementation” or “implementation" is the hardware/software solution so developed.

To be considered compatible with Android 11, device implementations MUST meet the requirements presented in this Compatibility Definition, including any documents incorporated via reference.

Where this definition or the software tests described in section 10 is silent, ambiguous, or incomplete, it is the responsibility of the device implementer to ensure compatibility with existing implementations.

For this reason, the Android Open Source Project is both the reference and preferred implementation of Android. Device implementers are STRONGLY RECOMMENDED to base their implementations to the greatest extent possible on the “upstream” source code available from the Android Open Source Project. While some components can hypothetically be replaced with alternate implementations, it is STRONGLY RECOMMENDED to not follow this practice, as passing the software tests will become substantially more difficult. It is the implementer’s responsibility to ensure full behavioral compatibility with the standard Android implementation, including and beyond the Compatibility Test Suite. Finally, note that certain component substitutions and modifications are explicitly forbidden by this document.

Many of the resources linked to in this document are derived directly or indirectly from the Android SDK and will be functionally identical to the information in that SDK’s documentation. In any cases where this Compatibility Definition or the Compatibility Test Suite disagrees with the SDK documentation, the SDK documentation is considered authoritative. Any technical details provided in the linked resources throughout this document are considered by inclusion to be part of this Compatibility Definition.

1.1 Document Structure

1.1.1. Requirements by Device Type

Section 2 contains all of the requirements that apply to a specific device type. Each subsection of Section 2 is dedicated to a specific device type.

All the other requirements, that universally apply to any Android device implementations, are listed in the sections after Section 2. These requirements are referenced as "Core Requirements" in this document.

1.1.2. Requirement ID

Requirement ID is assigned for MUST requirements.

  • The ID is assigned for MUST requirements only.
  • STRONGLY RECOMMENDED requirements are marked as [SR] but ID is not assigned.
  • The ID consists of : Device Type ID - Condition ID - Requirement ID (e.g. C-0-1).

Each ID is defined as below:

  • Device Type ID (see more in 2. Device Types)
    • C: Core (Requirements that are applied to any Android device implementations)
    • H: Android Handheld device
    • T: Android Television device
    • A: Android Automotive implementation
    • W: Android Watch implementation
    • Tab: Android Tablet implementation
  • Condition ID
    • When the requirement is unconditional, this ID is set as 0.
    • When the requirement is conditional, 1 is assigned for the 1st condition and the number increments by 1 within the same section and the same device type.
  • Requirement ID
    • This ID starts from 1 and increments by 1 within the same section and the same condition.

1.1.3. Requirement ID in Section 2

The Requirement ID in Section 2 starts with the corresponding section ID that is followed by the Requirement ID described above.

  • The ID in Section 2 consists of : Section ID / Device Type ID - Condition ID - Requirement ID (e.g. 7.4.3/A-0-1).

2. Device Types

While the Android Open Source Project provides a software stack that can be used for a variety of device types and form factors, there are a few device types that have a relatively better established application distribution ecosystem.

This section describes those device types, and additional requirements and recommendations applicable for each device type.

All Android device implementations that do not fit into any of the described device types MUST still meet all requirements in the other sections of this Compatibility Definition.

2.1 Device Configurations

For the major differences in hardware configuration by device type, see the device-specific requirements that follow in this section.

2.2. Handheld Requirements

An Android Handheld device refers to an Android device implementation that is typically used by holding it in the hand, such as an mp3 player, phone, or tablet.

Android device implementations are classified as a Handheld if they meet all the following criteria:

  • Have a power source that provides mobility, such as a battery.
  • Have a physical diagonal screen size in the range of 3.3 inches (or 2.5 inches for devices which launched on an API level earlier than Android 11) to 8 inches.

The additional requirements in the rest of this section are specific to Android Handheld device implementations.

Note: Requirements that do not apply to Android Tablet devices are marked with an *.

2.2.1. Hardware

Handheld device implementations:

  • [7.1.1.1/H-0-1] MUST have at least one Android-compatible display that meets all requirements described on this document.
  • [7.1.1.3/H-SR] Are STRONGLY RECOMMENDED to provide users an affordance to change the display size (screen density).

If Handheld device implementations support software screen rotation, they:

  • [7.1.1.1/H-1-1]* MUST make the logical screen that is made available for third party applications be at least 2 inches on the short edge(s) and 2.7 inches on the long edge(s). Devices which launched on an API level earlier than that of this document are exempted from this requirement.

If Handheld device implementations do not support software screen rotation, they:

  • [7.1.1.1/H-2-1]* MUST make the logical screen that is made available for third party applications be at least 2.7 inches on the short edge(s). Devices which launched on an API level earlier than that of this document are exempted from this requirement.

If Handheld device implementations claim support for high dynamic range displays through , they:

  • [7.1.4.5/H-1-1] MUST advertise support for the , , , , and extensions.

Handheld device implementations:

  • [7.1.4.6/H-0-1] MUST report whether the device supports the GPU profiling capability via a system property .

If Handheld device implementations declare support via a system property , they:

Handheld device implementations:

  • [7.1.5/H-0-1] MUST include support for legacy application compatibility mode as implemented by the upstream Android open source code. That is, device implementations MUST NOT alter the triggers or thresholds at which compatibility mode is activated, and MUST NOT alter the behavior of the compatibility mode itself.
  • [7.2.1/H-0-1] MUST include support for third-party Input Method Editor (IME) applications.
  • [7.2.3/H-0-3] MUST provide the Home function on all the Android-compatible displays that provide the home screen.
  • [7.2.3/H-0-4] MUST provide the Back function on all the Android-compatible displays and the Recents function on at least one of the Android-compatible displays.
  • [7.2.3/H-0-2] MUST send both the normal and long press event of the Back function () to the foreground application. These events MUST NOT be consumed by the system and CAN be triggered by outside of the Android device (e.g. external hardware keyboard connected to the Android device).
  • [7.2.4/H-0-1] MUST support touchscreen input.
  • [7.2.4/H-SR] Are STRONGLY RECOMMENDED to launch the user-selected assist app, in other words the app that implements VoiceInteractionService, or an activity handling the on long-press of or if the foreground activity does not handle those long-press events.
  • [7.3.1/H-SR] Are STRONGLY RECOMMENDED to include a 3-axis accelerometer.

If Handheld device implementations include a 3-axis accelerometer, they:

  • [7.3.1/H-1-1] MUST be able to report events up to a frequency of at least 100 Hz.

If Handheld device implementations include a GPS/GNSS receiver and report the capability to applications through the feature flag, they:

  • [7.3.3/H-2-1] MUST report GNSS measurements, as soon as they are found, even if a location calculated from GPS/GNSS is not yet reported.
  • [7.3.3/H-2-2] MUST report GNSS pseudoranges and pseudorange rates, that, in open-sky conditions after determining the location, while stationary or moving with less than 0.2 meter per second squared of acceleration, are sufficient to calculate position within 20 meters, and speed within 0.2 meters per second, at least 95% of the time.

If Handheld device implementations include a 3-axis gyroscope, they:

  • [7.3.4/H-3-1] MUST be able to report events up to a frequency of at least 100 Hz.
  • [7.3.4/H-3-2] MUST be capable of measuring orientation changes up to 1000 degrees per second.

Handheld device implementations that can make a voice call and indicate any value other than in :

  • [7.3.8/H] SHOULD include a proximity sensor.

Handheld device implementations:

  • [7.3.11/H-SR] Are RECOMMENDED to support pose sensor with 6 degrees of freedom.
  • [7.4.3/H] SHOULD include support for Bluetooth and Bluetooth LE.

If Handheld device implementations include a metered connection, they:

  • [7.4.7/H-1-1] MUST provide the data saver mode.

If Handheld device implementations include a logical camera device that lists capabilities using , they:

  • [7.5.4/H-1-1] MUST have normal field of view (FOV) by default and it MUST be between 50 and 90 degrees.

Handheld device implementations:

  • [7.6.1/H-0-1] MUST have at least 4 GB of non-volatile storage available for application private data (a.k.a. "/data" partition).
  • [7.6.1/H-0-2] MUST return “true” for when there is less than 1GB of memory available to the kernel and userspace.

If Handheld device implementations declare support of only a 32-bit ABI:

  • [7.6.1/H-1-1] The memory available to the kernel and userspace MUST be at least 416MB if the default display uses framebuffer resolutions up to qHD (e.g. FWVGA).

  • [7.6.1/H-2-1] The memory available to the kernel and userspace MUST be at least 592MB if the default display uses framebuffer resolutions up to HD+ (e.g. HD, WSVGA).

  • [7.6.1/H-3-1] The memory available to the kernel and userspace MUST be at least 896MB if the default display uses framebuffer resolutions up to FHD (e.g. WSXGA+).

  • [7.6.1/H-4-1] The memory available to the kernel and userspace MUST be at least 1344MB if the default display uses framebuffer resolutions up to QHD (e.g. QWXGA).

If Handheld device implementations declare support of 32-bit and 64-bit ABIs:

  • [7.6.1/H-5-1] The memory available to the kernel and userspace MUST be at least 816MB if the default display uses framebuffer resolutions up to qHD (e.g. FWVGA).

  • [7.6.1/H-6-1] The memory available to the kernel and userspace MUST be at least 944MB if the default display uses framebuffer resolutions up to HD+ (e.g. HD, WSVGA).

  • [7.6.1/H-7-1] The memory available to the kernel and userspace MUST be at least 1280MB if the default display uses framebuffer resolutions up to FHD (e.g. WSXGA+).

  • [7.6.1/H-8-1] The memory available to the kernel and userspace MUST be at least 1824MB if the default display uses framebuffer resolutions up to QHD (e.g. QWXGA).

Note that the "memory available to the kernel and userspace" above refers to the memory space provided in addition to any memory already dedicated to hardware components such as radio, video, and so on that are not under the kernel’s control on device implementations.

If Handheld device implementations include less than or equal to 1GB of memory available to the kernel and userspace, they:

  • [7.6.1/H-9-1] MUST declare the feature flag .
  • [7.6.1/H-9-2] MUST have at least 1.1 GB of non-volatile storage for application private data (a.k.a. "/data" partition).

If Handheld device implementations include more than 1GB of memory available to the kernel and userspace, they:

  • [7.6.1/H-10-1] MUST have at least 4GB of non-volatile storage available for application private data (a.k.a. "/data" partition).
  • SHOULD declare the feature flag .

Handheld device implementations:

  • [7.6.2/H-0-1] MUST NOT provide an application shared storage smaller than 1 GiB.
  • [7.7.1/H] SHOULD include a USB port supporting peripheral mode.

If handheld device implementations include a USB port supporting peripheral mode, they:

  • [7.7.1/H-1-1] MUST implement the Android Open Accessory (AOA) API.

If Handheld device implementations include a USB port supporting host mode, they:

  • [7.7.2/H-1-1] MUST implement the USB audio class as documented in the Android SDK documentation.

Handheld device implementations:

  • [7.8.1/H-0-1] MUST include a microphone.
  • [7.8.2/H-0-1] MUST have an audio output and declare .

If Handheld device implementations are capable of meeting all the performance requirements for supporting VR mode and include support for it, they:

  • [7.9.1/H-1-1] MUST declare the feature flag.
  • [7.9.1/H-1-2] MUST include an application implementing that can be enabled by VR applications via .

If Handheld device implementations include one or more USB-C port(s) in host mode and implement (USB audio class), in addition to requirements in section 7.7.2, they:

  • [7.8.2.2/H-1-1] MUST provide the following software mapping of HID codes:
Function Mappings Context Behavior
A HID usage page: 0x0C
HID usage: 0x0CD
Kernel key:
Android key:
Media playback Input: Short press
Output: Play or pause
Input: Long press
Output: Launch voice command
Sends: if the device is locked or its screen is off. Sends otherwise
Incoming call Input: Short press
Output: Accept call
Input: Long press
Output: Reject call
Ongoing call Input: Short press
Output: End call
Input: Long press
Output: Mute or unmute microphone
B HID usage page: 0x0C
HID usage: 0x0E9
Kernel key:
Android key:
Media playback, Ongoing call Input: Short or long press
Output: Increases the system or headset volume
C HID usage page: 0x0C
HID usage: 0x0EA
Kernel key:
Android key:
Media playback, Ongoing call Input: Short or long press
Output: Decreases the system or headset volume
D HID usage page: 0x0C
HID usage: 0x0CF
Kernel key:
Android key:
All. Can be triggered in any instance. Input: Short or long press
Output: Launch voice command
  • [7.8.2.2/H-1-2] MUST trigger ACTION_HEADSET_PLUG upon a plug insert, but only after the USB audio interfaces and endpoints have been properly enumerated in order to identify the type of terminal connected.

When the USB audio terminal types 0x0302 is detected, they:

  • [7.8.2.2/H-2-1] MUST broadcast Intent ACTION_HEADSET_PLUG with "microphone" extra set to 0.

When the USB audio terminal types 0x0402 is detected, they:

  • [7.8.2.2/H-3-1] MUST broadcast Intent ACTION_HEADSET_PLUG with "microphone" extra set to 1.

When API AudioManager.getDevices() is called while the USB peripheral is connected they:

  • [7.8.2.2/H-4-1] MUST list a device of type AudioDeviceInfo.TYPE_USB_HEADSET and role isSink() if the USB audio terminal type field is 0x0302.

  • [7.8.2.2/H-4-2] MUST list a device of type AudioDeviceInfo.TYPE_USB_HEADSET and role isSink() if the USB audio terminal type field is 0x0402.

  • [7.8.2.2/H-4-3] MUST list a device of type AudioDeviceInfo.TYPE_USB_HEADSET and role isSource() if the USB audio terminal type field is 0x0402.

  • [7.8.2.2/H-4-4] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSink() if the USB audio terminal type field is 0x603.

  • [7.8.2.2/H-4-5] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSource() if the USB audio terminal type field is 0x604.

  • [7.8.2.2/H-4-6] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSink() if the USB audio terminal type field is 0x400.

  • [7.8.2.2/H-4-7] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSource() if the USB audio terminal type field is 0x400.

  • [7.8.2.2/H-SR] Are STRONGLY RECOMMENDED upon connection of a USB-C audio peripheral, to perform enumeration of USB descriptors, identify terminal types and broadcast Intent ACTION_HEADSET_PLUG in less than 1000 milliseconds.

If Handheld device implementations include at least one haptic actuator, they:

  • [7.10/H-SR]* Are STRONGLY RECOMMENDED NOT to use an eccentric rotating mass (ERM) haptic actuator(vibrator).
  • [7.10/H]* SHOULD position the placement of the actuator near the location where the device is typically held or touched by hands.
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to implement all public constants for clear haptics in android.view.HapticFeedbackConstants namely (CLOCK_TICK, CONTEXT_CLICK, KEYBOARD_PRESS, KEYBOARD_RELEASE, KEYBOARD_TAP, LONG_PRESS, TEXT_HANDLE_MOVE, VIRTUAL_KEY, VIRTUAL_KEY_RELEASE, CONFIRM, REJECT, GESTURE_START and GESTURE_END).
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to implement all public constants for clear haptics in android.os.VibrationEffect namely (EFFECT_TICK, EFFECT_CLICK, EFFECT_HEAVY_CLICK and EFFECT_DOUBLE_CLICK) and all public constants for rich haptics in android.os.VibrationEffect.Composition namely (PRIMITIVE_CLICK and PRIMITIVE_TICK).
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to use these linked haptic constants mappings.
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to follow quality assessment for createOneShot() and createWaveform() API's.
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to verify the capabilities for amplitude scalability by running android.os.Vibrator.hasAmplitudeControl().

Linear resonant actuator (LRA) is a single mass spring system which has a dominant resonant frequency where the mass translates in the direction of desired motion.

If Handheld device implementations include at least one linear resonant actuator, they:

  • [7.10/H]* SHOULD move the haptic actuator in the X-axis of portrait orientation.

If Handheld device implementations have a haptic actuator which is X-axis Linear resonant actuator (LRA), they:

  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to have the resonant frequency of the X-axis LRA be under 200 Hz.

If handheld device implementations follow haptic constants mapping, they:

2.2.2. Multimedia

Handheld device implementations MUST support the following audio encoding and decoding formats and make them available to third-party applications:

  • [5.1/H-0-1] AMR-NB
  • [5.1/H-0-2] AMR-WB
  • [5.1/H-0-3] MPEG-4 AAC Profile (AAC LC)
  • [5.1/H-0-4] MPEG-4 HE AAC Profile (AAC+)
  • [5.1/H-0-5] AAC ELD (enhanced low delay AAC)

Handheld device implementations MUST support the following video encoding formats and make them available to third-party applications:

  • [5.2/H-0-1] H.264 AVC
  • [5.2/H-0-2] VP8

Handheld device implementations MUST support the following video decoding formats and make them available to third-party applications:

  • [5.3/H-0-1] H.264 AVC
  • [5.3/H-0-2] H.265 HEVC
  • [5.3/H-0-3] MPEG-4 SP
  • [5.3/H-0-4] VP8
  • [5.3/H-0-5] VP9

2.2.3. Software

Handheld device implementations:

  • [3.2.3.1/H-0-1] MUST have an application that handles the , , , and intents as described in the SDK documents, and provide the user affordance to access the document provider data by using API.
  • [3.2.3.1/H-0-2]* MUST preload one or more applications or service components with an intent handler, for all the public intent filter patterns defined by the following application intents listed here.
  • [3.2.3.1/H-SR] Are STRONGLY RECOMMENDED to preload an email application which can handle ACTION_SENDTO or ACTION_SEND or ACTION_SEND_MULTIPLE intents to send an email.
  • [3.4.1/H-0-1] MUST provide a complete implementation of the API.
  • [3.4.2/H-0-1] MUST include a standalone Browser application for general user web browsing.
  • [3.8.1/H-SR] Are STRONGLY RECOMMENDED to implement a default launcher that supports in-app pinning of shortcuts, widgets and widgetFeatures.
  • [3.8.1/H-SR] Are STRONGLY RECOMMENDED to implement a default launcher that provides quick access to the additional shortcuts provided by third-party apps through the ShortcutManager API.
  • [3.8.1/H-SR] Are STRONGLY RECOMMENDED to include a default launcher app that shows badges for the app icons.
  • [3.8.2/H-SR] Are STRONGLY RECOMMENDED to support third-party app widgets.
  • [3.8.3/H-0-1] MUST allow third-party apps to notify users of notable events through the and API classes.
  • [3.8.3/H-0-2] MUST support rich notifications.
  • [3.8.3/H-0-3] MUST support heads-up notifications.
  • [3.8.3/H-0-4] MUST include a notification shade, providing the user the ability to directly control (e.g. reply, snooze, dismiss, block) the notifications through user affordance such as action buttons or the control panel as implemented in the AOSP.
  • [3.8.3/H-0-5] MUST display the choices provided through in the notification shade.
  • [3.8.3/H-SR] Are STRONGLY RECOMMENDED to display the first choice provided through in the notification shade without additional user interaction.
  • [3.8.3/H-SR] Are STRONGLY RECOMMENDED to display all the choices provided through in the notification shade when the user expands all notifications in the notification shade.
  • [3.8.3.1/H-SR] Are STRONGLY RECOMMENDED to display actions for which is set as in-line with the replies displayed by .
  • [3.8.4/H-SR] Are STRONGLY RECOMMENDED to implement an assistant on the device to handle the Assist action.

If Handheld device implementations support Assist action, they:

  • [3.8.4/H-SR] Are STRONGLY RECOMMENDED to use long press on key as the designated interaction to launch the assist app as described in section 7.2.3. MUST launch the user-selected assist app, in other words the app that implements , or an activity handling the intent.

If Handheld device implementations support and group them into a separate section from alerting and silent non-conversation notifications, they:

  • [3.8.4/H-1-1]* MUST display conversation notifications ahead of non conversation notifications with the exception of ongoing foreground service notifications and importance:high notifications.

If Android Handheld device implementations support a lock screen, they:

  • [3.8.10/H-1-1] MUST display the Lock screen Notifications including the Media Notification Template.

If Handheld device implementations support a secure lock screen, they:

  • [3.9/H-1-1] MUST implement the full range of device administration policies defined in the Android SDK documentation.
  • [3.9/H-1-2] MUST declare the support of managed profiles via the feature flag, except when the device is configured so that it would report itself as a low RAM device or so that it allocates internal (non-removable) storage as shared storage.

If Handheld device implementations include support for and APIs and allow third-party applications to publish , then they:

  • [3.8.16/H-1-1] MUST declare the feature flag and set it to .
  • [3.8.16/H-1-2] MUST provide a user affordance with the ability to add, edit, select, and operate the user’s favorite device controls from the controls registered by the third-party applications through the and the APIs.
  • [3.8.16/H-1-3] MUST provide access to this user affordance within three interactions from a default Launcher.
  • [3.8.16/H-1-4] MUST accurately render in this user affordance the name and icon of each third-party app that provides controls via the API as well as any specified fields provided by the APIs.

Conversely, If Handheld device implementations do not implement such controls, they:

Handheld device implementations:

  • [3.10/H-0-1] MUST support third-party accessibility services.
  • [3.10/H-SR] Are STRONGLY RECOMMENDED to preload accessibility services on the device comparable with or exceeding functionality of the Switch Access and TalkBack (for languages supported by the preinstalled Text-to-speech engine) accessibility services as provided in the talkback open source project.
  • [3.11/H-0-1] MUST support installation of third-party TTS engines.
  • [3.11/H-SR] Are STRONGLY RECOMMENDED to include a TTS engine supporting the languages available on the device.
  • [3.13/H-SR] Are STRONGLY RECOMMENDED to include a Quick Settings UI component.

If Android handheld device implementations declare or support, they:

  • [3.16/H-1-1] MUST support the companion device pairing feature.

If the navigation function is provided as an on-screen, gesture-based action:

  • [7.2.3/H] The gesture recognition zone for the Home function SHOULD be no higher than 32 dp in height from the bottom of the screen.

If Handheld device implementations provide a navigation function as a gesture from anywhere on the left and right edges of the screen:

  • [7.2.3/H-0-1] The navigation function's gesture area MUST be less than 40 dp in width on each side. The gesture area SHOULD be 24 dp in width by default.

2.2.4. Performance and Power

  • [8.1/H-0-1] Consistent frame latency. Inconsistent frame latency or a delay to render frames MUST NOT happen more often than 5 frames in a second, and SHOULD be below 1 frames in a second.
  • [8.1/H-0-2] User interface latency. Device implementations MUST ensure low latency user experience by scrolling a list of 10K list entries as defined by the Android Compatibility Test Suite (CTS) in less than 36 secs.
  • [8.1/H-0-3] Task switching. When multiple applications have been launched, re-launching an already-running application after it has been launched MUST take less than 1 second.

Handheld device implementations:

  • [8.2/H-0-1] MUST ensure a sequential write performance of at least 5 MB/s.
  • [8.2/H-0-2] MUST ensure a random write performance of at least 0.5 MB/s.
  • [8.2/H-0-3] MUST ensure a sequential read performance of at least 15 MB/s.
  • [8.2/H-0-4] MUST ensure a random read performance of at least 3.5 MB/s.

If Handheld device implementations include features to improve device power management that are included in AOSP or extend the features that are included in AOSP, they:

  • [8.3/H-1-1] MUST provide user affordance to enable and disable the battery saver feature.
  • [8.3/H-1-2] MUST provide user affordance to display all apps that are exempted from App Standby and Doze power-saving modes.

Handheld device implementations:

  • [8.4/H-0-1] MUST provide a per-component power profile that defines the current consumption value for each hardware component and the approximate battery drain caused by the components over time as documented in the Android Open Source Project site.
  • [8.4/H-0-2] MUST report all power consumption values in milliampere hours (mAh).
  • [8.4/H-0-3] MUST report CPU power consumption per each process's UID. The Android Open Source Project meets the requirement through the kernel module implementation.
  • [8.4/H-0-4] MUST make this power usage available via the shell command to the app developer.
  • [8.4/H] SHOULD be attributed to the hardware component itself if unable to attribute hardware component power usage to an application.

If Handheld device implementations include a screen or video output, they:

2.2.5. Security Model

Handheld device implementations:

  • [9.1/H-0-1] MUST allow third-party apps to access the usage statistics via the permission and provide a user-accessible mechanism to grant or revoke access to such apps in response to the intent.

Handheld device implementations (* Not applicable for Tablet):

  • [9.11/H-0-2]* MUST back up the keystore implementation with an isolated execution environment.
  • [9.11/H-0-3]* MUST have implementations of RSA, AES, ECDSA, and HMAC cryptographic algorithms and MD5, SHA1, and SHA-2 family hash functions to properly support the Android Keystore system's supported algorithms in an area that is securely isolated from the code running on the kernel and above. Secure isolation MUST block all potential mechanisms by which kernel or userspace code might access the internal state of the isolated environment, including DMA. The upstream Android Open Source Project (AOSP) meets this requirement by using the Trusty implementation, but another ARM TrustZone-based solution or a third-party reviewed secure implementation of a proper hypervisor-based isolation are alternative options.
  • [9.11/H-0-4]* MUST perform the lock screen authentication in the isolated execution environment and only when successful, allow the authentication-bound keys to be used. Lock screen credentials MUST be stored in a way that allows only the isolated execution environment to perform lock screen authentication. The upstream Android Open Source Project provides the Gatekeeper Hardware Abstraction Layer (HAL) and Trusty, which can be used to satisfy this requirement.
  • [9.11/H-0-5]* MUST support key attestation where the attestation signing key is protected by secure hardware and signing is performed in secure hardware. The attestation signing keys MUST be shared across large enough number of devices to prevent the keys from being used as device identifiers. One way of meeting this requirement is to share the same attestation key unless at least 100,000 units of a given SKU are produced. If more than 100,000 units of an SKU are produced, a different key MAY be used for each 100,000 units.

Note that if a device implementation is already launched on an earlier Android version, such a device is exempted from the requirement to have a keystore backed by an isolated execution environment and support the key attestation, unless it declares the feature which requires a keystore backed by an isolated execution environment.

When Handheld device implementations support a secure lock screen, they:

  • [9.11/H-1-1] MUST allow the user to choose the shortest sleep timeout, that is a transition time from the unlocked to the locked state, as 15 seconds or less.
  • [9.11/H-1-2] MUST provide user affordance to hide notifications and disable all forms of authentication except for the primary authentication described in 9.11.1 Secure Lock Screen. The AOSP meets the requirement as lockdown mode.

2.2.6. Developer Tools and Options Compatibility

Handheld device implementations (* Not applicable for Tablet):

  • [6.1/H-0-1]* MUST support the shell command .

Handheld device implementations (* Not applicable for Tablet):

  • Perfetto
    • [6.1/H-0-2]* MUST expose a binary to the shell user which cmdline complies with the perfetto documentation.
    • [6.1/H-0-3]* The perfetto binary MUST accept as input a protobuf config that complies with the schema defined in the perfetto documentation.
    • [6.1/H-0-4]* The perfetto binary MUST write as output a protobuf trace that complies with the schema defined in the perfetto documentation.
    • [6.1/H-0-5]* MUST provide, through the perfetto binary, at least the data sources described in the perfetto documentation.
    • [6.1/H-0-6]* The perfetto traced daemon MUST be enabled by default (system property ).

2.3. Television Requirements

An Android Television device refers to an Android device implementation that is an entertainment interface for consuming digital media, movies, games, apps, and/or live TV for users sitting about ten feet away (a “lean back” or “10-foot user interface”).

Android device implementations are classified as a Television if they meet all the following criteria:

  • Have provided a mechanism to remotely control the rendered user interface on the display that might sit ten feet away from the user.
  • Have an embedded screen display with the diagonal length larger than 24 inches OR include a video output port, such as VGA, HDMI, DisplayPort, or a wireless port for display.

The additional requirements in the rest of this section are specific to Android Television device implementations.

2.3.1. Hardware

Television device implementations:

  • [7.2.2/T-0-1] MUST support D-pad.
  • [7.2.3/T-0-1] MUST provide the Home and Back functions.
  • [7.2.3/T-0-2] MUST send both the normal and long press event of the Back function () to the foreground application.
  • [7.2.6.1/T-0-1] MUST include support for game controllers and declare the feature flag.
  • [7.2.7/T] SHOULD provide a remote control from which users can access non-touch navigation and core navigation keys inputs.

If Television device implementations include a 3-axis gyroscope, they:

  • [7.3.4/T-1-1] MUST be able to report events up to a frequency of at least 100 Hz.
  • [7.3.4/T-1-2] MUST be capable of measuring orientation changes up to 1000 degrees per second.

Television device implementations:

  • [7.4.3/T-0-1] MUST support Bluetooth and Bluetooth LE.
  • [7.6.1/T-0-1] MUST have at least 4 GB of non-volatile storage available for application private data (a.k.a. "/data" partition).

If Television device implementations include a USB port that supports host mode, they:

  • [7.5.3/T-1-1] MUST include support for an external camera that connects through this USB port but is not necessarily always connected.

If TV device implementations are 32-bit:

  • [7.6.1/T-1-1] The memory available to the kernel and userspace MUST be at least 896MB if any of the following densities are used:

    • 400dpi or higher on small/normal screens
    • xhdpi or higher on large screens
    • tvdpi or higher on extra large screens

If TV device implementations are 64-bit:

  • [7.6.1/T-2-1] The memory available to the kernel and userspace MUST be at least 1280MB if any of the following densities are used:

    • 400dpi or higher on small/normal screens
    • xhdpi or higher on large screens
    • tvdpi or higher on extra large screens

Note that the "memory available to the kernel and userspace" above refers to the memory space provided in addition to any memory already dedicated to hardware components such as radio, video, and so on that are not under the kernel’s control on device implementations.

Television device implementations:

  • [7.8.1/T] SHOULD include a microphone.
  • [7.8.2/T-0-1] MUST have an audio output and declare .

2.3.2. Multimedia

Television device implementations MUST support the following audio encoding and decoding formats and make them available to third-party applications:

  • [5.1/T-0-1] MPEG-4 AAC Profile (AAC LC)
  • [5.1/T-0-2] MPEG-4 HE AAC Profile (AAC+)
  • [5.1/T-0-3] AAC ELD (enhanced low delay AAC)

Television device implementations MUST support the following video encoding formats and make them available to third-party applications:

  • [5.2/T-0-1] H.264
  • [5.2/T-0-2] VP8

Television device implementations:

  • [5.2.2/T-SR] Are STRONGLY RECOMMENDED to support H.264 encoding of 720p and 1080p resolution videos at 30 frames per second.

Television device implementations MUST support the following video decoding formats and make them available to third-party applications:

Television device implementations MUST support MPEG-2 decoding, as detailed in Section 5.3.1, at standard video frame rates and resolutions up to and including:

  • [5.3.1/T-1-1] HD 1080p at 59.94 frames per second with Main Profile High Level.
  • [5.3.1/T-1-2] HD 1080i at 59.94 frames per second with Main Profile High Level. They MUST deinterlace interlaced MPEG-2 video to its progressive equivalent (e.g. from 1080i at 59.94 frames per second to 1080p at 29.97 frames per second) and make it available to third-party applications.

Television device implementations MUST support H.264 decoding, as detailed in Section 5.3.4, at standard video frame rates and resolutions up to and including:

  • [5.3.4/T-1-1] HD 1080p at 60 frames per second with Baseline Profile
  • [5.3.4/T-1-2] HD 1080p at 60 frames per second with Main Profile
  • [5.3.4/T-1-3] HD 1080p at 60 frames per second with High Profile Level 4.2

Television device implementations with H.265 hardware decoders MUST support H.265 decoding, as detailed in Section 5.3.5, at standard video frame rates and resolutions up to and including:

  • [5.3.5/T-1-1] HD 1080p at 60 frames per second with Main Profile Level 4.1

If Television device implementations with H.265 hardware decoders support H.265 decoding and the UHD decoding profile, they:

  • [5.3.5/T-2-1] MUST support UHD 3480p at 60 frames per second with Main10 Level 5 Main Tier profile

Television device implementations MUST support VP8 decoding, as detailed in Section 5.3.6, at standard video frame rates and resolutions up to and including:

  • [5.3.6/T-1-1] HD 1080p at 60 frames per second decoding profile

Television device implementations with VP9 hardware decoders MUST support VP9 decoding, as detailed in Section 5.3.7, at standard video frame rates and resolutions up to and including:

  • [5.3.7/T-1-1] HD 1080p at 60 frames per second with profile 0 (8 bit color depth)

If Television device implementations with VP9 hardware decoders support VP9 decoding and the UHD decoding profile, they:

  • [5.3.7/T-2-1] MUST support UHD 3480p at 60 frames per second with profile 0 (8 bit color depth).
  • [5.3.7/T-2-1] Are STRONGLY RECOMMENDED to support UHD 3480p at 60 frames per second with profile 2 (10 bit color depth).

Television device implementations:

  • [5.5/T-0-1] MUST include support for system Master Volume and digital audio output volume attenuation on supported outputs, except for compressed audio passthrough output (where no audio decoding is done on the device).

If Television device implementations do not have a built in display, but instead support an external display connected via HDMI, they:

  • [5.8/T-0-1] MUST set the HDMI output mode to select the maximum resolution that can be supported with either a 50Hz or 60Hz refresh rate.
  • [5.8/T-SR] Are STRONGLY RECOMMENDED to provide a user configurable HDMI refresh rate selector.
  • [5.8] SHOULD set the HDMI output mode refresh rate to either 50Hz or 60Hz, depending on the video refresh rate for the region the device is sold in.

If Television device implementations do not have a built in display, but instead support an external display connected via HDMI, they:

  • [5.8/T-1-1] MUST support HDCP 2.2.

If Television device implementations do not support UHD decoding, but instead support an external display connected via HDMI, they:

  • [5.8/T-2-1] MUST support HDCP 1.4

2.3.3. Software

Television device implementations:

  • [3/T-0-1] MUST declare the features and .
  • [3.2.3.1/T-0-1] MUST preload one or more applications or service components with an intent handler, for all the public intent filter patterns defined by the following application intents listed here.
  • [3.4.1/T-0-1] MUST provide a complete implementation of the API.

If Android Television device implementations support a lock screen,they:

  • [3.8.10/T-1-1] MUST display the Lock screen Notifications including the Media Notification Template.

Television device implementations:

  • [3.8.14/T-SR] Are STRONGLY RECOMMENDED to support picture-in-picture (PIP) mode multi-window.
  • [3.10/T-0-1] MUST support third-party accessibility services.
  • [3.10/T-SR] Are STRONGLY RECOMMENDED to preload accessibility services on the device comparable with or exceeding functionality of the Switch Access and TalkBack (for languages supported by the preinstalled Text-to-speech engine) accessibility services as provided in the talkback open source project.

If Television device implementations report the feature , they:

  • [3.11/T-SR] Are STRONGLY RECOMMENDED to include a TTS engine supporting the languages available on the device.
  • [3.11/T-1-1] MUST support installation of third-party TTS engines.

Television device implementations:

  • [3.12/T-0-1] MUST support TV Input Framework.

2.3.4. Performance and Power

  • [8.1/T-0-1] Consistent frame latency. Inconsistent frame latency or a delay to render frames MUST NOT happen more often than 5 frames in a second, and SHOULD be below 1 frames in a second.
  • [8.2/T-0-1] MUST ensure a sequential write performance of at least 5MB/s.
  • [8.2/T-0-2] MUST ensure a random write performance of at least 0.5MB/s.
  • [8.2/T-0-3] MUST ensure a sequential read performance of at least 15MB/s.
  • [8.2/T-0-4] MUST ensure a random read performance of at least 3.5MB/s.

If Television device implementations include features to improve device power management that are included in AOSP or extend the features that are included in AOSP, they:

  • [8.3/T-1-1] MUST provide user affordance to enable and disable the battery saver feature.

If Television device implementations do not have a battery they:

If Television device implementations have a battery they:

  • [8.3/T-1-3] MUST provide user affordance to display all apps that are exempted from App Standby and Doze power-saving modes.

Television device implementations:

  • [8.4/T-0-1] MUST provide a per-component power profile that defines the current consumption value for each hardware component and the approximate battery drain caused by the components over time as documented in the Android Open Source Project site.
  • [8.4/T-0-2] MUST report all power consumption values in milliampere hours (mAh).
  • [8.4/T-0-3] MUST report CPU power consumption per each process's UID. The Android Open Source Project meets the requirement through the kernel module implementation.
  • [8.4/T] SHOULD be attributed to the hardware component itself if unable to attribute hardware component power usage to an application.
  • [8.4/T-0-4] MUST make this power usage available via the shell command to the app developer.

2.3.5. Security Model

Television device implementations:

  • [9.11/T-0-1] MUST back up the keystore implementation with an isolated execution environment.
  • [9.11/T-0-2] MUST have implementations of RSA, AES, ECDSA and HMAC cryptographic algorithms and MD5, SHA1, and SHA-2 family hash functions to properly support the Android Keystore system's supported algorithms in an area that is securely isolated from the code running on the kernel and above. Secure isolation MUST block all potential mechanisms by which kernel or userspace code might access the internal state of the isolated environment, including DMA. The upstream Android Open Source Project (AOSP) meets this requirement by using the Trusty implementation, but another ARM TrustZone-based solution or a third-party reviewed secure implementation of a proper hypervisor-based isolation are alternative options.
  • [9.11/T-0-3] MUST perform the lock screen authentication in the isolated execution environment and only when successful, allow the authentication-bound keys to be used. Lock screen credentials MUST be stored in a way that allows only the isolated execution environment to perform lock screen authentication. The upstream Android Open Source Project provides the Gatekeeper Hardware Abstraction Layer (HAL) and Trusty, which can be used to satisfy this requirement.
  • [9.11/T-0-4] MUST support key attestation where the attestation signing key is protected by secure hardware and signing is performed in secure hardware. The attestation signing keys MUST be shared across large enough number of devices to prevent the keys from being used as device identifiers. One way of meeting this requirement is to share the same attestation key unless at least 100,000 units of a given SKU are produced. If more than 100,000 units of an SKU are produced, a different key MAY be used for each 100,000 units.

Note that if a device implementation is already launched on an earlier Android version, such a device is exempted from the requirement to have a keystore backed by an isolated execution environment and support the key attestation, unless it declares the feature which requires a keystore backed by an isolated execution environment.

If Television device implementations support a secure lock screen, they:

  • [9.11/T-1-1] MUST allow the user to choose the Sleep timeout for transition from the unlocked to the locked state, with a minimum allowable timeout up to 15 seconds or less.

2.3.6. Developer Tools and Options Compatibility

Television device implementations:

Источник: [https://torrent-igruha.org/3551-portal.html]
Actual Title Buttons 2.5 serial key or number

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