PC-Rechnung (German) 1.24 serial key or number

PC-Rechnung (German) 1.24 serial key or number

PC-Rechnung (German) 1.24 serial key or number

PC-Rechnung (German) 1.24 serial key or number

Your enquiry:
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mind. Stars
  • Paderborn centre 6.77 km straight line
  • Paderborn/Lippstadt Airport PAD 10.05 km
    Dortmund Airport DTM 49.70 km
    Hannover-Langenhagen Airport HAJ 64.36 km

50 hotels from 2 to 4 stars between 47,50 and 103,95 euros at a distance of 0.69 km to 19.99 km.

Hubertusweg 51 33104 Paderborn

The practically furnished rooms at the Hotel Hubertushof are characterised by a friendly atmosphere, which is created by light colours and natural wooden furniture. After a lovely cycling tour through the forests, look forward to a refreshing shower followed by a well-deserved meal in the cosy restaurant or in the rustic beer garden. For trade fair guests and business travellers, this hotel is perfect due to its proximity to Paderborn (approx. 7 km). Its idyllic location on the edge of a forest and close to Lake Lippe and the open-air swimming pool, Waldbad Schloss Neuhaus, are perfect destinations for recreation seekers and aquatic sports enthusiasts in summer. Enjoy a pleasant break at the castle grounds, Neuhäuser Schlosspark. Parking is free of charge Bike rental beer Garden Bicycle / Motoradgarage

Distances

Ortskern city 0.5KM, Paderborn Hauptbahnhof trainStation 4.9KM, Dortmund Airport (DTM) airport 80.28KM, Sennelager highway 3.5KM

Methods of payment

Visa, Eurocard/Mastercard, Electronic Cash, Rechnung á cto Firma möglich

Hotel equipment

WLAN with Internet access in lobby, Fee per day, Mobile phone reception

Room equipment

Desk, Windows for opening, Make-up mirror, Bathroom with shower, Heated towel rack in bathroom

Check-in times

Check-In: 14:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Hatzfelder Str. 45 33104 Paderborn

The romantic Waldhotel Nachtigall in Paderborn is located in a historical building from the 17th century. Since 1891 it has been family-run and boasts comfortable and stylish rooms in cosy ambience. In the rustic restaurant, guests enjoy a wide range of regional specialties. The use of the sauna area and Wi-Fi are available free of charge for the guests of the Waldhotel Nachtigall. Events and meetings can also be held in the hotel. The Waldhotel enjoys a quiet and exclusive location on the outskirts of Paderborn. The Palace and Meadow Park as well as the district Nesthausen with wide seascape are in the immediate vicinity. Massage and beautytreatment bookable in the hotel.

Distances

Paderborn city 4.33KM, Paderborn Hauptbahnhof trainStation 4.38KM, Dortmund Airport (DTM) airport 80.94KM, A33 - Paderborn-Schloß Neuhaus highway 1.75KM

Methods of payment

Diners Club, Visa, Eurocard/Mastercard, American Express, Electronic Cash, Rechnung á cto Firma möglich

Hotel equipment

Reception (lobby), Elevator, WLAN with Internet access in lobby, Hourly rate, Mobile phone reception

Room equipment

Desk, Separate luggage store, Room safe, Mini-bar, Soundproof windows, Windows for opening, Make-up mirror, Full-length mirror, Hairdryer, Bathroom with shower, Heated towel rack in bathroom, Emergency information, Plan of emergency exits

Check-in times

Check-In: 14:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Sander Str. 37 33106 Paderborn

The 3 star superior hotel Heide Residenz is a owner-operated house which makes its guests feel at home with friends. The hotel offers 50 rooms and 100 beds. The bistro offers a small snack menu from Monday to Friday. In the neighbourhood, there are sufficient restaurants and leisure activities. Parking is available directly at the hotel. Outskirts of Paderborn, 500 m to motorway, 16 km to airport PB/Lippstadt WiFi in each room is free of charge. Video on Damand in the Room. Using fitness-room is free of charge.

Distances

Paderborn city 5.83KM, Paderborn Hauptbahnhof trainStation 5.27KM, Dortmund Airport (DTM) airport 77.55KM, A33 - Paderborn-Schloß Neuhaus highway 1.66KM

Methods of payment

Visa, Eurocard/Mastercard, American Express, Electronic Cash, Rechnung á cto Firma möglich

Hotel equipment

Reception (lobby), Public Internet terminal, Hourly rate, WLAN with Internet access in lobby, Hourly rate, Fee per day, Mobile phone reception

Room equipment

Desk, Separate luggage store, Room safe, Soundproof windows, Windows for opening, Make-up mirror, Full-length mirror, Hairdryer, Bathroom with bathtub, Bathroom with shower, Bathroom with window, Emergency information, Plan of emergency exits

Check-in times

Check-In: 15:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Von-Ketteler-Str. 20 33106 Paderborn

Kaiserpfalz in Paderborn is a nice family run hotel decorated in traditional Bavarian style. The hotel is conveniently located regarding transport facilities. The hotel is situated 5,2km from the centre of Paderborn and about 3km from Heinz-Nixdorf-Ring and the HNF-museum. Excursions can be made to the natural monument Externsteine and to the Hollywood- and Safari Park of Stukenbrock.

Distances

Paderborn city 4.82KM, Paderborn Hauptbahnhof trainStation 4.25KM, Dortmund Airport (DTM) airport 78.09KM, A33 - Paderborn-Elsen highway 1.15KM

Methods of payment

Diners Club, Visa, Eurocard/Mastercard, American Express, Electronic Cash, Cheques de viaje, Posible factura a cuenta de la empresa

Hotel equipment

Reception (lobby), WLAN with Internet access in lobby, Hourly rate, Mobile phone reception

Room equipment

Desk, Soundproof windows, Windows for opening, Make-up mirror, Hairdryer, Bathroom with bathtub, Bathroom with shower, Heated towel rack in bathroom, Plan of emergency exits

Check-in times

Check-In: 14:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Angelnweg 2 33102 Paderborn

The IBB Blue Hotel Paberborn offers 49 big modern rooms. This rooms are enquired with a 3 star comparable standard. Here you´ll find innovation and a special design. The new hotel of the IBB Hotel Collection is located in a quiet area nearby the city center, about 5 min. away, nearby is the railway A33 and in front of the Hotel you will find a bus stop. Parking area nearby the hotel is free of charge. WLAN for free. Breakfast will serve whole day in the bakery coffee shop in the ground floor of the hotel building. ##On Sundays breakfast from 8:00 a.m. to 11 a.m. instead of 7:00 a.m. to 11 a.m.##

Distances

Paderborn city 3KM, Paderborn trainStation 5KM, Paderborn-Lippstadt airport 23KM, Paderborn-Elsen highway 2KM

Methods of payment

Visa, Eurocard/Mastercard, American Express, Electronic Cash, Rechnung á cto Firma möglich

Hotel equipment

Reception (lobby), Elevator, WLAN with Internet access in lobby, Mobile phone reception, WLAN operator

Room equipment

Desk, Seating area, Separate luggage store, Soundproof windows, Windows for opening, Full-length mirror, Hairdryer, Bathroom with shower, Plan of emergency exits

Check-in times

Check-In: 15:00:00.000+01:00

Check-Out: 12:00:00.000+01:00

Schlie�en
Cheruskerstr. 2e 33102 Paderborn

You want space, private surroundings and a feeling like home. Come to us, in a modern and lovingly decorated apartment. Visit the sights in the city center (for example Paderborner Dom approx. 1200 m). Visit the castle in the district Neuhaus, you can easily reach it by bike or car. Parking in front of the house on your own parking lot. Enjoy the evening on the terrace with a drink from the fridge. You want breakfast, we will gladly serve it in your room

Distances

Innenstadt city 1KM, trainStation 4KM, Fluhafen airport 20KM

Methods of payment

Diners Club, Visa, Eurocard/Mastercard, American Express, Electronic Cash, Posible factura a cuenta de la empresa

Hotel equipment

Public Internet terminal, WLAN with Internet access in lobby

Room equipment

Desk, Windows for opening, Hairdryer, Bathroom with shower

Check-in times

Check-In: 16:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Borchener Str. 23 33098 Paderborn

The Südhotel Paderborn warmly welcomes its guests to a friendly atmosphere. The hotel offers comfortable and cosy furnished rooms equipped with many modern amenities. In the morning, a varied breakfast buffet ensures a good start into the day. After an eventful day, guests may end the evening on a cosy note in the bar of the Südhotel Paderborn. The Südhotel Paderborn is centrally situated in the heart of Paderborn. Major attractions such as Padeborn Cathedral, Fountain of Neptune and town hall are located within walking distance. Paderborn main station is reachable within an 8 minutes’ walk. free w-lan. regional,mediterranean and seasonal food. pets are welcome

Distances

Paderborn city 0.62KM, Paderborn Hauptbahnhof trainStation 0.43KM, Dortmund Airport (DTM) airport 81.23KM, A33 - Paderborn-Zentrum highway 3.02KM

Methods of payment

Visa, Eurocard/Mastercard, American Express, Electronic Cash, Rechnung á cto Firma möglich

Hotel equipment

WLAN with Internet access in lobby, Hourly rate

Room equipment

Desk, Soundproof windows, Windows for opening, Bathroom with shower, Plan of emergency exits

Check-in times

Check-In: 14:00:00.000+01:00

Check-Out: 11:30:00.000+01:00

Schlie�en
Detmolder Str. 1 33102 Paderborn

The hotel Cherusker Hof in Paderborn offers you comfortable and modern equipped rooms with free Wi-Fi. Enjoy home-style cooking and delicious beers in the cosy restaurant Cherusker Klause. The hotel Cherusker Hof also offers 2 rooms for private parties. The hotel Cherusker Hof is situated in the heart of Paderborn, only a few walking minutes away from Paderborn Cathedral and the Fountain of Neptune. The central station and the airport are located at distances of 2 and 21 kilometres from the hotel. We are a bicycle-friendly operation and a garage for bicycles / motorcycles is taken for granted.

Distances

Paderborn city 0.82KM, Paderborn Hauptbahnhof trainStation 1.71KM, Dortmund Airport (DTM) airport 82.35KM, A33 - Paderborn-Elsen highway 3.84KM

Methods of payment

Visa, Eurocard/Mastercard, American Express, Electronic Cash

Hotel equipment

Reception (lobby), WLAN with Internet access in lobby, Hourly rate, Mobile phone reception

Room equipment

Desk, Soundproof windows, Windows for opening, Hairdryer, Bathroom with shower, Emergency information, Plan of emergency exits

Check-in times

Check-In: 15:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Paderwall 1-5 33102 Paderborn

Restaurant district 55 yds (50 m) away Situated in the heart of the university city of Paderborn (in close vicinity to the restaurant and bar district), the hotel offers a good starting point for your city exploration. Furthermore, many bus lines stop in front of the hotel and provide good connections to the near surroundings.

Distances

Paderborn city 0.59KM, Paderborn Hauptbahnhof trainStation 1.12KM, Dortmund Airport (DTM) airport 81.67KM, SCHLOSS NEUHAUS highway 4KM

Methods of payment

Visa, Eurocard/Mastercard, American Express

Hotel equipment

Reception (lobby), Elevator, WLAN with Internet access in lobby

Room equipment

Hairdryer, Bathroom with shower, Emergency information, Plan of emergency exits

Check-in times

Check-In: 15:00:00.000+01:00

Check-Out: 12:00:00.000+01:00

Schlie�en
Fürstenweg 13 33102 Paderborn

The WELCOME HOTEL in Paderborn warmly welcomes the guests and offers spacious rooms and suites decorated in warm colours including all modern amenities and provide a homelike ambience. In the restaurants, changing seasonal highlights are served, while on the terrace barbeques in the summer take place. Conference rooms featuring state-of-the-art technology will please business travellers. The WELCOME HOTEL in Paderborn is quietly situated on the banks of the river Pader, only a short stroll away from the city centre and the Heinz Nixdorf Museum. For the pleasant stay we offer our guests free WiFi access and a bottle of mineral water per stay in the room. The comfort categorie and the juniorsuite are equipped with a minibar and a coffee/teestation. Our juniorsuite includes the Minibar, a fruitplate and parking.

Distances

Paderborn city 1.06KM, Paderborn Hauptbahnhof trainStation 1.26KM, Paderborn Lippstadt Airport (PAD) airport 15.03KM, A33 - Paderborn-Elsen highway 2.81KM

Methods of payment

Visa, Eurocard/Mastercard, American Express, Japan Credit Bureau (JCB Int`l), Electronic Cash

Hotel equipment

Reception (lobby), Elevator, Public Internet terminal, WLAN with Internet access in lobby, Hourly rate

Room equipment

Desk, Seating area, Separate luggage store, Room safe, Soundproof windows, Windows for opening, Make-up mirror, Full-length mirror, Hairdryer, Bathroom with bathtub, Bathroom with shower, Bathroom with window, Bathrobes, Emergency information, Plan of emergency exits

Check-in times

Check-In: 15:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Sander Str. 105 33106 Paderborn

Feel at home at Landgasthof Alt-Enginger Mühle. The history of the mill goes back to the year 1058 and was converted in 2001 into a hotel and restaurant. The hotel is situated in Paderborn, within a few minutes from the city centre. The rock formation Externsteine, the Herrmanns-monument, safari-park Stukenbrock and lake Lippe are nearby. free parking, only non-smoking-rooms

Distances

Paderborn city 6.65KM, Paderborn Hauptbahnhof trainStation 6.16KM, Dortmund Airport (DTM) airport 77.3KM, A33 - Paderborn-Schloß Neuhaus highway 2.05KM

Methods of payment

Visa, Eurocard/Mastercard, American Express, Electronic Cash, Rechnung á cto Firma möglich

Hotel equipment

WLAN with Internet access in lobby, Hourly rate

Room equipment

Desk, Separate luggage store, Soundproof windows, Windows for opening, Make-up mirror, Full-length mirror, Hairdryer, Bathroom with shower, Bathroom with window, Plan of emergency exits

Check-in times

Check-In: 15:00:00.000+01:00

Check-Out: 11:00:00.000+01:00

Schlie�en
Источник: [https://torrent-igruha.org/3551-portal.html]
, PC-Rechnung (German) 1.24 serial key or number

Pedro Santos

  • Vita
  • Publications
  • Projects
  • Research topics

Pedro Santos has been Head of the Competence Center for Cultural Heritage Digitization since 2012. Before he was Deputy Head of the Department of Industrial Applications, today Department of Interactive Engineering Technologies.

In the course of various projects in the field of digital preservation of cultural heritage objects and of the increasing demand for mass-scale 3D digitization in this field, his department develops the world's first approach for fast, economic, and automated 3D digitization of cultural heritage with emphasis on capturing optical material properties.

Pedro Santos, who has been researcher at Fraunhofer IGD since 2002, studied computer science at the University of Darmstadt and the “Technical University of Lisbon. At present he is also attaining his PhD on the subject of Fast, economic, and automated 3D digitization of cultural heritage” at Technical University Darmstadt.

During his professional career he was involved in the development of the first immersive CAD modeling systems to be used for the early stages of product development as well as in the design of “see-through head-mounted displays”, mobile applications in augmented reality and optical “marker-based” and “markerless” tracking systems.

Pedro Santos is author and co-author of over 50 publications as well as reviewer for the Association for Computing Machinery (ACM), the European Association for Computer Graphics (Eurographics), the IEEE Computer Society and other organizations.

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Tausch, Reimar; Domajnko, Matevz; Ritz, Martin; Knuth, Martin; Santos, Pedro; Fellner, Dieter W.

Towards 3D Digitization in the GLAM (Galleries, Libraries, Archives, and Museums) Sector – Lessons Learned and Future Outlook

2020

The IPSI BgD Transactions on Internet Research

The European Cultural Heritage Strategy for the 21st century, within the Digital Agenda, one of the flagship initiatives of the Europe 2020 Strategy, has led to an increased demand for fast, efficient and faithful 3D digitization technologies for cultural heritage artefacts. 3D digitization has proven to be a promising approach to enable precise reconstructions of objects. Yet, unlike the digital acquisition of cultural goods in 2D which is widely used and automated today, 3D digitization often still requires significant manual intervention, time and money. To enable heritage institutions to make use of large scale, economic, and automated 3D digitization technologies, the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD has developed CultLab3D, the world’s first fully automatic 3D mass digitization technology for collections of three-dimensional objects. 3D scanning robots such as the CultArm3D-P are specifically designed to automate the entire 3D digitization process thus allowing to capture and archive objects on a large-scale and produce highly accurate photo-realistic representations. The unique setup allows to shorten the time needed for digitization from several hours to several minutes per artefact.

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2019

GCH 2019

Eurographics Workshop on Graphics and Cultural Heritage (GCH)

Planning exhibitions of cultural artifacts is always challenging. Artifacts can be very sensitive to the environment and therefore their display can be risky. One way to circumvent this is to build replicas of these artifacts. Here, 3D digitization and reproduction, either physical via 3D printing or virtual, using computer graphics, can be the method of choice. For this use case we present a workflow, from photogrammetric acquisition in challenging environments to representation of the acquired 3D models in different ways, such as online visualization and color 3D printed replicas. This work can also be seen as a first step towards establishing a workflow for full color end-to-end reproduction of artifacts. Our workflow was applied on cultural artifacts found around the “Roseninsel” (Rose Island), an island in Lake Starnberg (Bavaria), in collaboration with the Bavarian State Archaeological Collection in Munich. We demonstrate the results of the end-to-end reproduction workflow leading to virtual replicas (online 3D visualization, virtual and augmented reality) and physical replicas (3D printed objects). In addition, we discuss potential optimizations and briefly present an improved state-of-the-art 3D digitization system for fully autonomous acquisition of geometry and colors of cultural heritage objects.

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2019

GCH 2019

Eurographics Workshop on Graphics and Cultural Heritage (GCH)

Photometric multi-view 3D geometry reconstruction and material capture are important techniques for cultural heritage digitalization. Capturing images of artifacts with high resolution and high dynamic range and the possibility to store them losslessly enables future proof application of this data. As the images tend to consume immense amounts of storage, compression is essential for long time archiving. In this paper, we present a lossless image compression approach for multi-view and material reconstruction datasets with a strong focus on data created from cultural heritage digitalization. Our approach achieves compression rates of 2:1 compared against an uncompressed representation and 1.24:1 when compared against Gzip.

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2019

Computational Visual Media

We show how to overcome the single weakness of an existing fully automatic system for acquisition of spatially varying optical material behavior of real object surfaces. While the expression of spatially varying material behavior with spherical dependence on incoming light as a 4D texture (an ABTF material model) allows flexible mapping onto arbitrary 3D geometry, with photo-realistic rendering and interaction in real time, this very method of texture-like representation exposes it to common problems of texturing, striking in two disadvantages. Firstly, non-seamless textures create visible artifacts at boundaries. Secondly, even a perfectly seamless texture causes repetition artifacts due to their organised placement in large numbers over a 3D surface. We have solved both problems through our novel texture synthesis method that generates a set of seamless texture variations randomly distributed over the surface at shading time. When compared to regular 2D textures, the inter-dimensional coherence of the 4D ABTF material model poses entirely new challenges to texture synthesis, which includes maintaining the consistency of material behavior throughout the 4D space spanned by the spatial image domain and the angular illumination hemisphere. In addition, we tackle the increased memory consumption caused by the numerous variations through a fitting scheme specifically designed to reconstruct the most prominent effects captured in the material model.

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2018

ACM SIGGRAPH 2018 Posters

International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH)

We created a fully automatic system for acquisition of spatially varying optical material behavior of real object surfaces under a hemisphere of individual incident light directions. The resulting measured material model is flexibly applicable to arbitrary 3D model geometries, can be photorealistically rendered and interacted with in real-time and is not constrained to isotropic materials.

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2018

GCH 2018

Eurographics Workshop on Graphics and Cultural Heritage (GCH)

3D scanning and 3D printing are two rapidly evolving domains, both generating results with a huge and growing spectrumof applications. Especially in Cultural Heritage, a massive and increasing amount of objects awaits digitization for variouspurposes, one of them being replication. Yet, current approaches to optical 3D digitization are semi-automatic at best andrequire great user effort whenever high quality is desired. With our solution we provide the missing link between both domains,and present a fully automatic 3D object replicator which does not require user interaction. The system consists of ourphotogrammetric 3D scanner CultArc3D_mini that captures an optimal image set for 3D geometry and texture reconstructionand even optical material properties of objects in only minutes, a conveyor system for automatic object feed-in and -out,a 3D printer, and our sensor-based process flow software that handles every single process step of the complex sequencefrom image acquisition, sensor-based object transportation, 3D reconstruction involving different kinds of calibrations, to3D printing of the resulting virtual replica immediately after 3D reconstruction. Typically, one-button machines require theuser to start the process by interacting over a user interface. Since positioning and pickup of objects is automatically registered,the only thing left for the user to do is placing an object at the entry and retrieving it from the exit after scanning. Shortly after,the 3D replica can be picked up from the 3D printer. Technically, we created a zero-button 3D replicator that provides highthroughput digitization in 3D, requiring only minutes per object, and it is publicly showcased in action at 3IT Berlin.

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2018

SIGGRAPH Asia 2018 Technical Briefs

Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA)

We have lifted the one weakness of an existing fully automatic acquisition system for spatially varying optical material behavior of real object surfaces. While its expression of spatially varying material behavior with spherical dependence on incoming light as 4D texture (ABTF material model) allows flexible mapping on arbitrary 3D geometries, photo-realistic rendering and interaction in real-time, this very method of texture-like representation exposed it to common problems of texturing, striking in two levels. First, non-seamless textures create visible border artifacts. Second, even a perfectly seamless texture causes repetition artifacts due to side-by-side distribution in large numbers over the 3D surface. We solved both problems through our novel texture synthesis that generates a set of seamless texture variations randomly distributed on the surface at shading time. When compared to regular 2D textures, the inter-dimensional coherence of the 4D ABTF material model poses entirely new challenges to texture synthesis, which includes maintaining the consistency of material behavior throughout the space spanned by the spatial image domain and the angular illumination hemisphere. In addition, we tackle the increased memory consumption caused by the numerous variations through a fitting scheme specifically designed to reconstruct the most prominent effects captured in the material model.

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2017

VAR. Virtual Archaeology Review [online]

In the heritage field the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D digitization has proved to be a promising approach to enable precise reconstructions of objects. Yet, unlike the digital acquisition of cultural goods in 2D widely used today, 3D digitization often still requires a significant investment of time and money. To make it more widely available to heritage institutions, the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD has developed CultLab3D, the world's first fully automatic 3D mass digitization facility for collections of three-dimensional objects. CultLab3D is specifically designed to automate the entire 3D digitization process thus allowing users to scan and archive objects on a large-scale. Moreover, scanning and lighting technologies are combined to capture the exact geometry, texture, and optical material properties of artefacts to produce highly accurate photo-realistic representations. The unique setup allows shortening the time needed for digitization to several minutes per artefact instead of hours, as required by conventional 3D scanning methods.

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2017

Ausgewählte Experten aus Wissenschaft, Kultur und Industrie erarbeiteten den jeweilige Handlungs- und Forschungsbedarf und formulierte konkrete Empfehlungen. Arbeitsgruppen zu den Herausforderungen Forschung und Entwicklung (3D-Druck, Web3D-Visualisierung, Akquiseverfahren, semantische Annotation, Datenerhaltung), Gesellschaft/ Politik (Langzeitarchivierung, Standards, digitale Rechte, Strategie) und Markt (Marketing, Business-Modelle, industrielle Anwendungsfelder) boten hierfür den erforderlichen Rahmen, die vielseitigen Themenbereiche der Prozesskette der 3D-Digitalisierung abzudecken und Anwendungsmöglichkeiten, Vorteile und Nutzen von 3D-Technologien zu erörtern.

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Santos, Pedro; Ritz, Martin; Fuhrmann, Constanze; Monroy Rodriguez, Rafael; Schmedt, Hendrik; Tausch, Reimar; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W.

Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

2017

Mixed Reality and Gamification for Cultural Heritage

In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.

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Papaefthymiou, M.; Nikolakopoulou, V.; Leventis, G.; Domajnko, Matevz; Ioannides, Marinos; Papagiannakis, G.; Santos, Pedro

Projecting our Past to the Future - Challenges and Results: The Case of Asinou Church

2017

GCH 2017

Eurographics Workshop on Graphics and Cultural Heritage (GCH)

In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: the Panagia Phorviotisa of Asinou, an UNESCO World Heritage Listed (WHL) monument in Cyprus. The paper introduces some challenges and the importance of multidisciplinary, sustainable research and development in the emerging domain of DCH in Europe. The different methodologies address these challenges through a professional network of partners including Academia, Research and Industry. The paper describes the 3D documentation of the church and how the data acquired can be used and re-used in Mixed Reality (MR) applications using also Deep Learning techniques, as well as in Education.

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2016

Intelligent Interactive Multimedia Systems and Services 2016

KES International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS)

Smart Innovation, Systems and Technologies, 55

With projects such as CultLab3D, 3D Digital preservation of cultural heritage will become more affordable and with this, the number of 3D-models representing scanned artefacts will dramatically increase. However, once mass digitization is possible, the subsequent bottleneck to overcome is the annotation of cultural heritage artefacts with provenance data. Current annotation tools are mostly based on textual input, eventually being able to link an artefact to documents, pictures, videos and only some tools already support 3D models. Therefore, we envisage the need to aid curators by allowing for fast, web-based, semi-automatic, 3D-centered annotation of artefacts with metadata. In this paper we give an overview of various technologies we are currently developing to address this issue. On one hand we want to store 3D models with similarity descriptors which are applicable independently of different 3D model quality levels of the same artefact. The goal is to retrieve and suggest to the curator metadata of already annotated similar artefacts for a new artefact to be annotated, so he can eventually reuse and adapt it to the current case. In addition we describe our web-based, 3D-centered annotation tool with meta- and object repositories supporting various databases and ontologies such as CIDOC-CRM.

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2016

GCH 2016

Eurographics Workshop on Graphics and Cultural Heritage (GCH)

We introduce c-Space, an approach to automated 4D reconstruction of dynamic real world scenes, represented as time-evolving 3D geometry streams, available to everyone. Our novel technique solves the problem of fusing all sources, asynchronously captured from multiple heterogeneous mobile devices around a dynamic scene at a real word location. To this end all captured input is broken down into a massive unordered frame set, sorting the frames along a common time axis, and finally discretizing the ordered frame set into a time-sequence of frame subsets, each subject to photogrammetric 3D reconstruction. The result is a time line of 3D models, each representing a snapshot of the scene evolution in 3D at a specific point in time. Just like a movie is a concatenation of time-discrete frames, representing the evolution of a scene in 2D, the 4D frames reconstructed by c-Space line up to form the captured and dynamically changing 3D geometry of an event over time, thus enabling the user to interact with it in the very same way as with a static 3D model. We do image analysis to automatically maximize the quality of results in the presence of challenging, heterogeneous and asynchronous input sources exhibiting a wide quality spectrum. In addition we show how this technique can be integrated as a 4D reconstruction web service module, available to mobile end-users.

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2016

IT business

Um dem wachsenden Bedarf nach optimierten Scanverfahren in 3D im Kulturbereich zu entsprechen, entwickelt das Fraunhofer Institut für Graphische Datenverarbeitung IGD einen Ansatz zur 3D-Massendigitalisierung. Um Objektmengen effizient zu erfassen, wird die bisher zeit- und kostenintensive Datenakquise durch Automatisierung des Prozessablaufs beschleunigt. Zudem wird eine originalgetreue Wiedergabe in hoher Qualität angestrebt, die Geometrie, Textur und optische Materialeigenschaften berücksichtigt.

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2016

Journal of Cultural Heritage

Complete and detailed 3D-scanning of cultural heritage artifacts is a still time-consuming process that requires skilled operators. Automating the digitization process is necessary to deal with the growing amount of artifacts available. It poses a challenging task because of the uniqueness and variety in size, shape and texture of these artifacts. Scanning devices have usually a limited focus or measurement volume and thus require precise positioning. We propose a robotic system for automated photogrammetric 3D-reconstruction. It consists of a lightweight robotic arm with a mounted camera and a turntable for the artifact. In a virtual 3D-environment, all relevant parts of the system are modeled and monitored. Here, camera views in position and orientation can be planned with respect to the depth of field of the camera, the size of the object and preferred coverage density. Given a desired view, solving inverse kinematics allows for collision-free and stable optimization of joint configurations and turntable rotation. We adopt the closed-loop inverse kinematics (CLIK) algorithm to solve the inverse kinematics on the basis of a particular definition of the orientation error. The design and parameters of the solver are described involving the option to shift the weighting between different parts of the objective function, such as precision or mechanical stability. We then use these kinematic solutions to perform the actual scanning of real objects. We conduct several tests with different kinds of objects showing reliable and sufficient results in positioning and safety. We present a visual comparison involving the real robotic system with its virtual environment demonstrating how view poses for different-sized objects are successfully planned, achieved and used for 3D-reconstruction.

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2015

Museumskunde

Seit mehr als einem Jahrzehnt gibt es umfangreiche Maßnahmen zur digitalen Verarbeitung und Visualisierung von Sammlungsbeständen. So sind die EU-Mitgliedstaaten noch Empfehlungen der Europäischen Kommission im Rahmen der Digitalen Agenda aufgefordert, Digitalisierung, Online-Verfügbarkeit und digitale Erhaltung von historischem Material voranzutreiben. Auch die Reflexionsgruppe zur "Digitalisierung des kulturellen Erbes in Europa" erwartet unter Hinweis auf dessen wirtschaftliches Potenzial eine "neue Renaissance" durch Zusammenführung von Beständen im Netz. Während vor diesem Hintergrund die digitale Aufbereitung von Kulturgut in 2D längst zur Kernaufgabe von Bibliotheken, Archiven und Museen gehört, ist die 3D-Digitalisierung von dreidimensionalen Artefakten aufgrund ihrer komplexeren Form noch immer eine Herausforderung. Aufgrund des hohen Kosten- und Zeitaufwands konzentrieren sich hier Maßnahmen auf prestigeträchtige Einzelobjekte statt auf ganze Sammlungen. Denn es existieren bisher keine kommerziell verfügbaren Technologien zur effizienten und hochpräzisen Massendigitalisierung in 3D. Auch bleibt die 3D-Digitalisierung in den wenigen existenten Digitalisierungs- und Erhaltungsstrategien von musealen Einrichtungen noch immer unberücksichtigt. Erst jüngst wurden die DFG-Praxisregeln zur Digitalisierung dahingehend überarbeitet, unter dem Begriff nicht mehr ausschließlich die digitale Fotografie zu verstehen. In der aktualisierten Version wird zwischen der digitalen Repräsentation eines dreidimensionalen Objekts und dessen digitaler Replik unterschieden. Ersteres stellt eine ,,fotografische Erfassung aller relevanten visuellen Eigenschaften des Objekts, meist von mehr als einem Aufnahmestandpunkt" dar. Eine digitale Replik hingegen ist eine "originalgetreue Rekonstruktion seiner Form und Oberflächen-Licht-lnteraktion", also ein digitales 3D-Modell samt Hülle und Anmutung.

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2015

2015 Digital Heritage International Congress. Volume 2

Digital Heritage International Congress (DH)

With projects such as CultLab3D, 3D Digital preservation of cultural heritage will become more affordable and with this, the number of 3D-models representing scanned artefacts will dramatically increase. However, once mass digitization is possible, the subsequent bottleneck to overcome is the annotation of cultural heritage artefacts with provenance data. Current annotation tools are mostly based on textual input, eventually being able to link an artefact to documents, pictures, videos and only some tools already support 3D models. Therefore, we envisage the need to aid curators by allowing for fast, web-based, semi-automatic, 3D-centered annotation of artefacts with metadata. In this paper we give an overview of various technologies we are currently developing to address this issue. On one hand we want to store 3D models with similarity descriptors which are applicable independently of different 3D model quality levels of the same artefact. The goal is to retrieve and suggest to the curator metadata of already annotated similar artefacts for a new artefact to be annotated, so he can eventually reuse and adapt it to the current case. In addition we describe our web-based, 3D-centered annotation tool with meta- and object repositories supporting various databases and ontologies such as CIDOC-CRM.

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Simões, Bruno; Aksenov, Petr; Santos, Pedro; Arentze, Theo; Amicis, Raffaele de

C-space: Fostering New Creative Paradigms based on Recording and Sharing "Casual" Videos through the Internet

2015

IEEE International Conference on Multimedia & Expo Workshops

IEEE International Conference on Multimedia & Expo Workshops (ICMEW)

A key theme in ubiquitous computing is to create smart environments in which there is seamless integration of people, information, and physical reality. In this manuscript, we describe a set of tools that facilitate the creation of such environments, e,g, a service to transform videos recorded with mobile devices into navigable 3D scenes, a service to compute and describe the emotional processes that occur during the user interaction with such content, a service that takes into account certain dynamic needs of users in personalizing solutions for allocating their leisure time and activities, a gamified crowdsourcing application, and a set of projection-based tools for creating and interacting with augmented environments. Ultimately, our objective is have a framework that seamless integrates all these components, to foster creativity processes.

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Hadjiprocopis, Andreas; Wenzel, Konrad; Rothermel, Mathias; Ioannides, Marinos; Fritsch, Dieter; Klein, Michael; Johnsons, Paul S.; Weinlinger, Guenther; Doulamis, Anastasios; Protopapadakis, Eftychios; Kyriakaki, Georgia; Makantasis, Kostas; Fellner, Dieter W.; Stork, André; Santos, Pedro

Cloud-based 3D Reconstruction of Cultural Heritage Monuments using Open Access Image Repositories

2014

GCH 2014. Short Papers - Posters

Eurographics Symposium on Graphics and Cultural Heritage (GCH)

A large number of photographs of cultural heritage items and monuments is publicly available in various Open Access Image Repositories (OAIR) and social media sites. Metadata inserted by camera, user and host site may help to determine the photograph content, geo-location and date of capture, thus allowing us, with relative success, to localise photos in space and time. Additionally, developments in Photogrammetry and Computer Vision, such as Structure from Motion (SfM), provide a simple and cost-effective method of generating relatively accurate camera orientations and sparse and dense 3D point clouds from 2D images. Our main goal is to provide a software tool able to run on desktop or cluster computers or as a back end of a cloud-based service, enabling historians, architects, archaeologists and the general public to search, download and reconstruct 3D point clouds of historical monuments from hundreds of images from the web in a cost-effective manner. The end products can be further enriched with metadata and published. This paper describes a workflow for searching and retrieving photographs of historical monuments from OAIR, such as Flickr and Picasa, and using them to build dense point clouds using SfM and dense image matching techniques. Computational efficiency is improved by a technique which reduces image matching time by using an image connectivity prior derived from low-resolution versions of the original images. Benchmarks for two large datasets showing the respective efficiency gains are presented.

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Santos, Pedro; Ritz, Martin; Tausch, Reimar; Schmedt, Hendrik; Monroy Rodriguez, Rafael; Stefano, Antonio; Posniak, Oliver; Fuhrmann, Constanze; Fellner, Dieter W.

CultLab3D - On the Verge of 3D Mass Digitization

2014

GCH 2014

Eurographics Symposium on Graphics and Cultural Heritage (GCH)

Acquisition of 3D geometry, texture and optical material properties of real objects still consumes a considerable amount of time, and forces humans to dedicate their full attention to this process. We propose CultLab3D, an automatic modular 3D digitization pipeline, aiming for efficient mass digitization of 3D geometry, texture, and optical material properties. CultLab3D requires minimal human intervention and reduces processing time to a fraction of today's efforts for manual digitization. The final step in our digitization workflow involves the integration of the digital object into enduring 3D Cultural Heritage Collections together with the available semantic information related to the object. In addition, a software tool facilitates virtual, location-independent analysis and publication of the virtual surrogates of the objects, and encourages collaboration between scientists all around the world. The pipeline is designed in a modular fashion and allows for further extensions to incorporate newer technologies. For instance, by switching scanning heads, it is possible to acquire coarser or more refined 3D geometry.

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2014

EVA 2014 Berlin. Proceedings

Electronic Imaging & the Visual Arts (EVA)

Im Projekt CultLab3D werden Kulturgüter dreidimensional und in sehr hoher Qualität erfasst. Dabei geht es um die Entwicklung einer neuartigen Scan-Technologie in Form eines mobilen Digitalisierungslabors, das aus flexibel einsetzbaren Modulen für die schnelle und ökonomische Erfassung von 3DGeometrie-, Textur- und Materialeigenschaften besteht. Dabei soll langfristig die Qualität der Daten auch wissenschaftlichen Ansprüchen genügen, die bislang Originalvorlagen erfordern. Das System soll hinsichtlich des Aufwands (u.a. Scan-Geschwindigkeit), der erzielbaren Qualität und der Kosten den Markt revolutionieren. Eine Marktreife wird für 2015 erwartet.

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2014

KulturBetrieb

Während die digitale Erfassung von kulturellen Artefakten in 2D heute effizient und kostengünstig möglich und bereits weit verbreitet ist, ist die 3D-Digitalisierung noch immer zeit- und kostenintensiv. Gleichzeitig steigt der Wunsch, Museums- und Archivbestände auch in 3D zu erfassen und verschiedenen Anspruchsgruppen zugänglich zu machen. Die vom Fraunhofer IGD entwickelte digitale Scanstraße CultLab3D soll die Digitalisierung dreidimensionaler Objekte revolutionieren.

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Bienert, Andreas [Hrsg.]; Santos, Pedro [Hrsg.]; Hemsley, James [Hrsg.]

EVA 2014 Berlin. Proceedings

2014

Gesellschaft zur Förderung angewandter Informatik e.V.

Electronic Imaging & the Visual Arts (EVA)

In den Workshops zum 3D-Scanning von historischem Kulturgut werden die technischen und semantischen Themenbereiche von der Datenakquise bis hin zur Visualisierung aufgefächert und zur Diskussion gestellt. Erstmals wird die Möglichkeit geboten, CultLab3D, ein mobiles 3D-Scanning Szenario für Museen und Galerien, im konkreten Arbeitszusammenhang zu erproben. Unter dem Titel "Attention! Wahrnehmung und Vermittlung in der digitalen Gesellschaft" widmet sich ein dritter Workshop den Auswirkungen, die sich aus 3D-Modellen, immersiven Bildwelten und Augmented Reality Anwendungen für unsere Wahrnehmung und das kollektive Bewusstsein einstellen. Sie verändern den Horizont unserer Erfahrungen und die Art und Weise, wie wir Geschichte/n weitergeben. An den beiden Konferenztagen wird das Thema der digitalen Modellbildung dann für die unterschiedlichen Einsatzbereiche fortgeführt. Das Spektrum reicht von der 3D-Visualisierung über die Organisation von Wissen in Portalen, in Datenverbünden und in Netzwerken bis hin zu technologisch innovativen Präsentationsformaten und neuen Möglichkeiten der Besucherbindung.

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2014

Eurographics Association

Eurographics Symposium on Graphics and Cultural Heritage (GCH)

Focus of this year's forum is to present and showcase new developments within the overall process chain, from data acquisition, 3D documentation, analysis and synthesis, semantical modelling, data management, to the point of virtual museums or new forms of interactive presentations and 3D printing solutions. GCH 2014 therefore provides scientists, engineers and CH managers a possibility to discuss new ICT technologies applied to data modelling, reconstruction and processing, digital libraries, virtual museums, interactive environments and applications for CH, ontologies and semantic processing, management and archiving, standards and documentation, as well as its transfer into practice.

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2014

Eurographics Association

Eurographics Symposium on Graphics and Cultural Heritage (GCH)

Focus of this year's forum is to present and showcase new developments within the overall process chain, from data acquisition, 3D documentation, analysis and synthesis, semantical modelling, data management, to the point of virtual museums or new forms of interactive presentations and 3D printing solutions. GCH 2014 therefore provides scientists, engineers and CH managers a possibility to discuss new ICT technologies applied to data modelling, reconstruction and processing, digital libraries, virtual museums, interactive environments and applications for CH, ontologies and semantic processing, management and archiving, standards and documentation, as well as its transfer into practice. Short papers present preliminary results and work-in-progress or focusing on on-going projects, the description of project organization, use of technology, and lesson learned.

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De Stefano, Antonio; Santos, Pedro [Betreuer]; Tausch, Reimar [Betreuer]

Modeling a Virtual Robotic System for Cultural Heritage Digitization

2014

Neapel, Univ., Master Thesis, 2014

The objective of this thesis is the development of an inverse kinematic solver application which allows a camera mounted onto the robotic arm to resolve occlusion in a 3D model, by reaching a position and a camera direction, given in this case by a path creator, while in the reality the pose is given from a view planning; The results will be visualized and simulated in a virtual environment which represents the CultArm3D subsystem of the CultLAb3D. This thesis is part of the Cultural Heritage Project of the Fraunhofer Institute for Visual Computing, which is concerned with the development of inexpensive automated 3D-digitization of objects of cultural value. Given that many museums lack exhibition space for their numerous exhibits and that these museums are scattered around the world, the Cultural Heritage Project seeks to provide worldwide virtual access to these exhibits.

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2014

3D Research Challenges in Cultural Heritage

Europe is rich in cultural heritage but unfortunately much of the tens of millions of artifacts remain in archives. Many of these resources have been collected to preserve our history and to understand their historical context. Nevertheless, CH institutions are neither able to document all the collected resources nor to exhibit them. Additionally, many of these CH resources are unique, and will be on public display only occasionally. Hence, access to and engagement with this kind of cultural resources is important for European culture and the legacy of future generations. However, the technology needed to economically mass digitize and annotate 3D artifacts in analogy to the digitization and annotation of books and paintings has yet to be developed. Likewise approaches to semantic enrichment and storage of 3D models along with meta-data are just emerging. This paper presents challenges and trends to overcome the latter issues and demonstrates latest developments for annotation of 3D artifacts and their subsequent export to Europeana, the European digital library, for integrated, interactive 3D visualization within regular web browsers taking advantage of technologies such as WebGl and X3D.

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Doulamis, Anastasios; Ioannides, Marinos; Doulamis, Nikolaos; Hadjiprocopis, Andreas; Fritsch, Dieter; Balet, Olivier; Julien, Martine; Protopapadakis, Eftychios; Makantasis, Kostas; Weinlinger, Guenther; Johnsons, Paul S.; Klein, Michael; Fellner, Dieter W.; Stork, André; Santos, Pedro

4D Reconstruction of the Past

2013

First International Conference on Remote Sensing and Geoinformation of the Environment

International Conference on Remote Sensing and Geoinformation of the Environment (RSCy)

One of the main characteristics of the Internet era we are living in, is the free and online availability of a huge amount of data. This data is of varied reliability and accuracy and exists in various forms and formats. Often, it is cross-referenced and linked to other data, forming a nexus of text, images, animation and audio enabled by hypertext and, recently, by the Web3.0 standard. Search engines can search text for keywords using algorithms of varied intelligence and with limited success. Searching images is a much more complex and computationally intensive task but some initial steps have already been made in this direction, mainly in face recognition. This paper aims to describe our proposed pipeline for integrating data available on Internet repositories and social media, such as photographs, animation and text to produce 3D models of archaeological monuments as well as enriching multimedia of cultural / archaeological interest with metadata and harvesting the end products to EUROPEANA. Our main goal is to enable historians, architects, archaeologists, urban planners and affiliated professionals to reconstruct views of historical monuments from thousands of images floating around the web.

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2013

2013 Digital Heritage International Congress. Volume 3

Digital Heritage International Congress (DigitalHeritage)

CultLab3D, the world-wide first automatic modular 3D digitization pipeline, targets efficient mass digitization of 3D geometry, texture and optical material properties, reducing time and cost to a fraction of today's effort for manual digitization and requiring minimal human interaction.

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2011

Virtual and Mixed Reality - New Trends: Part I

International Conference on Virtual and Mixed Reality (VMR)

This paper introduces a new low-cost, laser-based 6DOF interaction technology for outdoor mixed reality applications. It can be used in a variety of outdoor mixed reality scenarios for making 3D annotations or correctly placing 3D virtual content anywhere in the real world. In addition, it can also be used with virtual back-projection displays for scene navigation purposes. Applications can range from design review in the architecture domain to cultural heritage experiences on location. Previous laser-based interaction techniques only yielded 2D or 3D intersection coordinates of the laser beam with a real world object. The main contribution of our solution is that we are able to reconstruct the full pose of an area targeted by our laser device in relation to the user. In practice, this means that our device can be used to navigate any scene in 6DOF. Moreover, we can place any virtual object or any 3D annotation anywhere in a scene, so it correctly matches the user's perspective.

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2010

Siggraph 2010. Full Conference DVD-ROM

International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH)

In this publication we present one of the first full HDR visualization systems starting with HDR material and light acquisition, providing a HDR light simulation and rendering pipeline and finally displaying maximum fidelity image quality with color gamut enhanced HDR projection technology to bring the total dynamic range to over 5.000.000:1. We demonstrate these capabilities in the fields of car design and architecture.

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Santos, Pedro; Stork, André; Buaes, Alexandre; Pereira, Carlos Eduardo; Jorge, Joaquim

A Real-time Low-cost Marker-based Multiple Camera Tracking Solution for Virtual Reality Applications

2010

Journal of Real-Time Image Processing

One of the reasons of how virtual reality applications penetrate industrial production chains slowly is because of significant investment costs to purchase adequate supporting hardware. As a consequence such applications are only available to major companies and fail to benefit the production processes of small and medium enterprises. In this article, we introduce PTrack, a real-time, low-cost, marker-based multiple camera tracking solution for virtual reality providing the accuracy and scalability usually found in much more expensive tracking systems. PTrack is composed of single camera tracking PTrack Units. Each unit is connected to a video camera equipped with infrared strobes and features a novel iterative geometric pose estimation algorithm which does marker-based single camera tracking and is therefore completely autonomous. Multiple PTrack units successively extend the tracking range of the system. For a smooth transition of tracked labels from one camera to another, camera range areas must overlap to form a contiguous tracking space. A PTrack Sensor Fusion Module then computes the pose of a certain label within tracking space and forwards it to interested applications. A universal test setup for optical tracking systems has been built allowing to measure translational and rotational accuracy of PTrack as well as of competing systems.

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2010

2010 Proceedings of the Symposium on Simulation for Architecture and Urban Design

Symposium on Simulation for Architecture and Urban Design (SimAUD)

This paper introduces a new augmented reality framework based on a multi-source urban planning backbone aiming at interactively investigating fast "what-if" analysis of urban planning simulations and creating awareness of possible environmental impact. The process of advanced urban planning nowadays includes the simulation of physical phenomena, its analysis, visualization and interpretation in order to evaluate the impact on the layout of the planning. For example, noise and air pollution, annoyances due to both nearby transportation infrastructure and urban traffic have become a serious concern for citizens. In order to provide major aid to the involved stakeholders, especially city managers, new techniques for the preparation, representation and interpretation of the typically large amount of resulting simulation data are required. These must be designed in order to enhance the perceptual and cognitive processes of users to facilitate faster interpretation and decision making. Hence, we introduce a new augmented reality framework which not only allows users to visualize but also to analyze physical phenomena in fast "what-if"- scenarios. By changing boundary conditions, parameters and re-simulating at interactive rates results can be augmented into real world planning layouts. Augmenting reality, urban planning and layouts with resulting simulation data through real-time visualizing tools provides a new and efficient interactive post processing unit for the exploration and analysis of the environmental impact due to changing conditions.

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Santos, Pedro; Pereira, João Madeiras; Stork, André

Guest Editorial of the Special Issue on Improving Display and Rendering Technologies for Virtual Environments

2010

Journal of Real-Time Image Processing

The five papers included in this special issue cover different representative contexts of use of tiled display technology, realistic real-time rendering to seamlessly combine virtual and real objects, new real-time interaction metaphors for human-computer interaction within largescale VR scenarios, low-cost real-time marker-less largearea tracking systems and applicability of both types of display devices (near-to-the-eye and large-screen displays) in the collaborative industrial product development process.

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Источник: [https://torrent-igruha.org/3551-portal.html]
PC-Rechnung (German) 1.24 serial key or number

Exhibit 10.1



Frame Development and Purchase Agreement







between











MTU Friedrichshafen GmbH

Maybachplatz 1

88045 Friedrichshafen, Germany



- hereinafter referred to as "MTU" -





and







L'Orange GmbH

Porschestr. 8, 70435 Stuttgart

Germany



- hereinafter referred to as "L'Orange" -















- L'Orange and MTU hereinafter referred to individually
as a "Party" or collectively as the "Parties" -

[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 



 

 

1.

DEFINITIONS

2.

SCOPE OF THE AGREEMENT

3.

PRODUCT DEVELOPMENT AND MANUFACTURING

4.

PURCHASE AND SUPPLY OF PRODUCTS AND SERVICES

14 

5.

CAPACITY, FORECAST, ORDER PROCESS

17 

6.

CHANGE REQUEST FOR PRODUCTS

19 

7.

TERMS OF DELIVERY

20 

8.

PACKAGING REQUIREMENTS

20 

9.

DELAY

21 

10.

QUALITY OF PRODUCTS, CLAIMS FOR DEFECTS

21 

11.

LIMITATION OF LIABILITY

23 

12.

QUALITY ASSURANCE

24 

13.

PRODUCT RECALL

24 

14.

[***] AND COMPONENT SUPPLIES

25 

15.

SPARE PARTS

26 

16.

PRICES, INVOICES, PAYMENT AND ADJUSTMENTS

27 

17.

OFFSET AGREEMENTS

28 

18.

COMPLIANCE, ENVIRONMENTAL PROTECTION

29 

19.

EXPORT CONTROL AND FOREIGN TRADE DATA REGULATIONS

29 

20.

CODE OF CONDUCT

30 

21.

ANTI-BRIBERY AND CORRUPTION

30 

22.

INSURANCE

31 

23.

AUDIT

32 

24.

CONFIDENTIALITY AND PUBLICATIONS

32 

25.

[***], FORCE MAJEURE

34 

26.

TERM AND TERMINATION

34 

27.

COMPETITOR CHANGE IN CONTROL

36 

28.

DISPUTE RESOLUTION

37 

29.

MISCELLANEOUS

38 



[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 

Preamble

(A)    MTU is one of the world’s leading manufacturers of large diesel and gas engines and complete propulsion systems.

(B)    L'Orange develops and manufactures fuel injection technology systems to be used in diesel and gas engines.

(C)    Pursuant to a share purchase agreement between, among others, MTU and Woodward Aken GmbH, notarial deed no. 223/2018 of the notary public Dr. Oliver Habighorst, Frankfurt am Main, dated 8 April 2018, MTU sold and Woodward Aken GmbH purchased all of the shares in L'Orange ("Transaction"). Notwithstanding closing of the Transaction, the Parties intend to continue their close and mutually beneficial business partnership whereby L’Orange develops, manufactures, sells and delivers to MTU systems, products and/or components in accordance with the terms of this Agreement.

(D)    MTU’s objectives of obtaining high quality products and services under this Agreement in a cost effective and timely manner are hereby acknowledged by L’Orange.

(E)    L'Orange's objectives of obtaining long-term development and purchase commitments with respect to fuel injection technology systems to be used in diesel and gas engines by MTU and its Affiliates are hereby acknowledged by MTU.



Now therefore,  the Parties enter into this Frame Development and Purchase Agreement.

1.    Definitions

1.1    "ABC Legislation" shall mean:

1.1.1    in respect to each Party, any legislation enacted in the country in which it is incorporated or carries out business, or in any other jurisdiction where the Agreement is performed, to enforce or implement either the United Nations Convention Against Corruption (being the subject of General Resolution 58/4 of 31 October 2003 of the General Assembly of the United Nations) or the OECD Convention on combating Bribery of Foreign Public Officials in International Business Transactions adopted on 21 November 1997; and

1.1.2    the United Kingdom Proceeds of Crime Act 2002, the United Kingdom Bribery Act 2010 and the United States Foreign Corrupt Practices Act 1977 (15 U.S.C. Section 78dd-1, et. Seq.) as amended, the German Money Laundering Act and

[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 

any other legislation relating to anti-bribery, corruption and anti-money laundering matters applicable to this agreement.

1.2    [***] shall have the meaning set out in Section 16.4.2;

1.3    "Adjustment Period" shall have the meaning set out in Section 16.4.2;

1.4    "Affiliate" shall mean, in relation to any Person, any other Person which, directly or indirectly, Controls, is Controlled by or is under common Control with, such Person, provided, however, that for the purpose of this Agreement, Bergen Engines AS, Hordvikneset 125, NO-5108 Hordvik, Norway, shall not be considered an Affiliate of MTU; for the avoidance of doubt, any joint venture of MTU or its Affiliates shall be considered an Affiliate within the meaning of this definition;

1.5    "Aftermarket" shall mean the secondary market of the medium and high speed reciprocating fueled products industry, concerned with the installation, maintenance and support of equipment, as well as [***], after the sale of the MTU products by or on behalf of MTU and/or its Affiliate as the original equipment manufacturer (OEM) to its customers;

1.6    [***];

1.7    "Agreement" shall mean this Frame Development and Purchase Agreement;

1.8    "Agreed Performance Standard" shall have the meaning as set out in Section 29.1.2;

1.9    "Background IP" shall have the meaning as set out in Section 3.5.3;

1.10    "Baseline Performance Standard"  shall have the meaning as set out in Section 29.1.2;

1.11    "Breakthrough Foreground IP" shall mean Foreground IP that substantively contributes to a material improvement in one or more product attributes including injection volumes, multiple injection characteristics, injection pressures, injection quality control systems, and needle opening and closing, but not including cost attributes;

1.12    "Bid Summary" shall have the meaning as set out in Section 3.1.3(iii);

1.13    "Code of Conduct" shall have the meaning as set out in Section 20.1;

1.14    "Competitor" shall mean any direct competitor of MTU, any Affiliate of such direct competitor and/or its or their joint ventures.

1.15    "Competitor Change in Control" shall mean [***].

[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 

For the avoidance of doubt, a Competitor Change in Control shall not include such changes listed above that relate to a change in control of Woodward, Inc.

1.16    "Confidential Information" shall have the meaning as set out in Section 24.1;

1.17    "Contractual Services" shall mean Product manufacturing, sale and delivery including Development Services;

1.18    "Control" of a Person shall mean the power, directly or indirectly:

1.18.1    to vote 50% (fifty percent) or more of the securities having ordinary voting power of that Person;

1.18.2    to appoint or remove 50% (fifty percent) or more of the directors (or persons performing similar functions) of such Person; or

1.18.3    to direct or cause the direction of the management and policies of such Person, in each case whether by contract or otherwise,

and "Controls" and "Controlled" shall be interpreted accordingly;

1.19    "Current Exclusive Rights Products" shall mean any Products supplied, or as of the Effective Date intended to be supplied, by L'Orange to MTU or its Affiliates for application on any MTU Engine existing as of the Effective Date;

1.20    "Disclosing Party" shall have the meaning as set out in Section 24.1;

1.21    "Dispute" shall have the meaning as set out in Section 28.1;

1.22    "Development Contract" shall have the meaning as set out in Section 4.1.2;

1.23    "Development Order"  shall have the meaning as set out in Section 4.1.2;

1.24    "Development Results" shall have the meaning as set out in Section 3.2.3;

1.25    "Development Services" shall have the meaning as set out in Section 3.1.1;

1.26    "Effective Date" shall have the meaning as set out in Section 26.1;

1.27    "End Product" shall mean the product into which the MTU Engine is implemented into and that is sold to the end customer;

1.28    [***];

1.29    "Foreground IP" shall have the meaning as set out in Section 3.5.1;

[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 

1.30    "Foreign Trade Regulations" shall have the meaning as set out in Section 19.1;

1.31    "Future MTU Engines" shall have the meaning as set out in Section 3.1.1;

1.32    [***];

1.33    [***];

1.34    "Government Authority" shall mean any (a) nation, region, state, city, town, village, district or other jurisdiction, (b) federal, state, local, municipal, foreign or other government, (c) governmental or quasi-governmental authority of any nature (including any governmental agency, branch, department or other entity and any court or other tribunal), (d) multinational organisation or (e) body exercising, or entitled to exercise, any administrative, executive, judicial, legislative, police, regulatory or taxing authority or power of any nature;

1.35    "Government Official" shall mean any person who would constitute a:

1.35.1    "foreign public official" as defined in the United Kingdom Bribery Act 2010; or

1.35.2    "foreign official" as defined in the United States Foreign Corrupt Practices Act (15 U.S.C. Section 78dd-1, et. Seq.), as amended.

1.36    "Guarantees" shall have the meaning as set out in Section 29.1;

1.37    "Intellectual Property Rights" shall mean all rights in and to all patents, utility models inventions and improvements or discoveries, copyrights, trade secrets, design rights and Know-How;

1.38    "KCDs" shall have the meaning as set out in Section 4.1.5;

1.39    "Know-How" shall mean non-patented, practical information resulting from knowledge, experience or testing which is secret, not generally known or easily accessible, and substantial, including but not limited to information contained in drawings and associated technical information, plans, descriptions, process data, test reports, projects schedules and other technical information;

1.40    "KPIs" shall have the meaning as set out in Section 4.2.2;

1.41    "Liability Cap" shall have the meaning as set out in Section 11.1;

1.42    "Losses" shall have the meaning as set out in Section 3.6;

1.43    [***];

[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 

1.44    "Management Board" shall have the meaning as set out in Section 28.2;

1.45    "Minimum Term" shall have the meaning as set out in Section 26.2;

1.46    "MRF" or "Monthly Rolling Forecast" shall have the meaning as set out in Section 5.1.1;

1.47    "MTU Claim Basis" shall have the meaning as set out in Section 29.1;

1.48    "MTU Engines" shall mean medium and high speed reciprocating diesel, gas and dual fueled engines by MTU or its Affiliates;

1.49    "New Agreement" shall have the meaning as set out in Section 27.1.1(i);

1.50    [***] shall mean:

1.50.1    any New Products for any application on any Future MTU Engine that is or has come into development by MTU at any time prior to the [***] year anniversary following the Effective Date and is

(i)    [***];

(ii)    [***]; or

(iii)    [***]; and

1.50.2    [***].

1.51    "New Products” shall have the meaning as set out in Section 3.1.1;

1.52    "Order" shall have the meaning as set out in Section 4.1.2;

1.53    "Other New Products" shall mean all New Products that are not [***];

1.54    "Person" shall mean an individual or an entity, including a company, corporation, limited liability company, limited liability partnership, general or limited partnership, consortium, joint venture, trust, association or other business or investment entity, or any Government Authority;

1.55    "Plant" shall mean the plant operated by L'Orange at Rudolf-L'Orange-Straße 1, 72293 Glatten, Germany;

1.56    "Product Prices" shall have the meaning as set out in Section 16.1.1;

1.57    [***];

[***] Confidential treatment has been requested for the bracketed portions.  The confidential redacted portion has been omitted and filed separately with the Securities and Exchange Commission.



 

1.58    "Product Specifications" shall have the meaning as set out in Section 4.1.1;

1.59    "Products"  shall mean any gaseous and liquid fuel injection systems, injectors, pumps and other associated parts and components, as specified and defined through its respective fit, form and function, being Current Exclusive Rights Products and New Products that are supplied or to be supplied by L'Orange under this Agreement;

1.60    "Purchase Contract" shall have the meaning as set out in Section 4.1.2;

1.61    "Purchase Orders" shall have the meaning as set out in Section 4.1.2;

1.62    "Receiving Party" shall have the meaning as set out in Section 24.1;

1.63    "Release Schedule" shall have the meaning as set out in Section 3.2.2;

1.64    [***];

1.65    [***];

1.66    [***];

1.67    "Representative" shall in respect of a Person mean:

1.67.1    the Affiliates of that Person; and

1.67.2    the directors, officers, employees, temporarily contracted personnel, agents, contractors and subcontractors of that Person or of any Affiliate of that Person.

1.68    "Revised Bid"  shall have the meaning as set out in Section 3.1.3(iii);

1.69    "Series [***]"  shall mean the next generation (as may be renamed from time to time) of [***];

1.70    "SPA" shall have the meaning as set out in Section 26.1;

1.71    "Specified Product Issues" shall have the meaning as set out in the SPA;

1.72    "Superior Proposal" shall have the meaning as set out in Section 3.1.3(iii);

1.73    [***]

Источник: [https://torrent-igruha.org/3551-portal.html]
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What’s New in the PC-Rechnung (German) 1.24 serial key or number?

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System Requirements for PC-Rechnung (German) 1.24 serial key or number

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