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Acoustica Mixcraft 9 Pro Studio review

Acoustica Mixcraft 9 Pro Studio deals
Plugin Boutique View Similar

What is it?

Acoustica’s Mixcraft DAW is one of those quietly successful applications that doesn’t seem to blow its own trumpet, yet scores consistently well whenever it’s reviewed on these pages. In short, it does the job well, so doesn’t need to shout from the rooftops about it!

It might also not be on your radar because it’s a PC-only DAW, but if it is on your radar, you’ll know it comes packed with enough features to be a serious PC contender, and at just $199 for the top-end Pro Studio version on test here, it’s a bargain to boot. (There’s also a cut-down Recording Studio version at $99 that lacks the Celemony Melodyne integration, a lot of the included plugin instruments and effects and other features, so we think Pro Studio is well worth the extra 100 bucks.)

Mixcraft has always offered a welcoming music production environment with a claimed ‘great ease of use combined with raw power’, and it’s hard to argue with this. It’s a traditional DAW in the sense that tracks go top to bottom and arrangement flows left to right. 

There’s a well-featured mixer where you expect it to be and the UI is very welcoming indeed and easy to interact with, so the workflow is almost second to none on this platform. These refinements and a series of pro features have come through regular updates over many years that have seen the software mature to its current ‘Pro Studio’ status, and its Computer Music scores have grown accordingly (from a not so great 6/10 for its debut to 9/10s from version 5 onwards).

This latest 9 Pro Studio version has a wealth of additions, like a new suite of plugin effects and instruments including Cherry Audio’s marvellous Voltage Modular Ignite, plus there are additional automation and mix features and the ability to detach and attach UI panels.

Performance and verdict

After buying, you’ll download the main 9 Pro installer (around 540MB) and unlock it with a serial code. You’ll also likely have to use a separate code and download to unlock the aforementioned Voltage Modular.

It’s a very easy process and the installer takes you through all of the extras so you’ll soon be up and running. What we’ve always loved about this DAW is the smooth resizing of Windows so the mixer, for example, invades your arrangement just to the level you wish, and track width and height adjustments, along with zooming, are all slick and precise.

The panel detachment feature is new to v9 – you could only do it with the lower panel in v8 – and it adds a great level of customisation to how the software is laid out, and you will want to use it, as taken as one block, Mixcraft can initially feel daunting. However, once you get into it, this feeling soon passes; loading instruments and effects, resizing, and customising all become second nature.

So to the newcomers and Cherry Audio’s modular synth system needs no introduction to regular readers as a version of it is featured in the Plugin Suite. Here you get 45 software modules – including oscillators, effects and arpeggiator – so you can quickly experience the joys of hardware modular synthesis in your DAW. 

The new TB bundle of multi effects (including MultiFX, Reverb, Parametric EQ, BusCompressor, Barricade, De-esser and Compressor), is, of course, welcome but finds itself in a crowded field that already includes Mastering Essentials from iZotope and dozens of other mixing and creative effects that are very good indeed. 

However, the new additions mean that the library covers just about every mixing and mastering function you could wish for – this side of Mixcraft really is very well featured indeed. Back to more instrumental plugins and Acoustica Vocoder allows you to get some robot vocal action into your music; not essential, you might say, but useful for some genres.

Perhaps more welcome is the additional functionality within the mixer – with new Gain, Drive, Compressor and other effects as standard along the channel strip – plus the automation features which allow curved, tempo and pitch automation and are very easy to implement and offer some excellent and precise control (not to mention optional LFO control) over your mix movement and evolution.

Mixcraft 9 Pro Studio might have only had a single-figure number of improvements and additions, but they are all pretty major ones. We love Cherry Audio’s Voltage Modular, but really you should be upgrading for features like the new suite of plugins and the additional workflow enhancements. 

These really do add a pro sheen to an already pretty slick environment (and upgrades from v8 Pro or Recording cost from just $29 to $99).

Tracktion Waveform 10
Cross-platform DAW that also boasts great features for the cash.

Image-Line FL Studio 20
A DAW with some neat compositional features built in and again, great value.

As to whether you should take the leap from your existing DAW, that is always the harder question to answer. Certainly just shy of 200 bucks (and actually on offer at just $149 as we write this) is a great price to pay for such an extensive feature set and friction-free workflow. 

It runs slickly on a PC, and offers this smooth music-making experience with enough extras – including a large and well-implemented sound library – to help you make pretty much any genre of music you could wish for. 

The only question is: are you brave enough to close one DAW to open another? Certainly Mixcraft will feel like a familiar change, no matter what your existing platform, and it punches right up there with the best of them.

MusicRadar verdict: Mixcraft 9 Pro Studio feels like an app that could easily go toe-to-toe with DAWs twice its price, and v9 brings welcome additions.

The web says

"Each track now has its own built-in gain, compressor, and drive. What has attracted most of my attention is the handy 'one-knob' compressor for taming transients. At lower settings, it works especially well for vocals, guitars, and bass, and great crushing drum loops at higher settings."
ProducerSpot

Hands-on demos

Mixcraft

Fans of Mixcraft

Products Explorer

Specifications

  • Type: PC DAW
  • Key features: Unlimited recording of audio/virtual instrument tracks, library with over 7,500 loops and samples, MIDI scoring and editing, Step Recording, enhanced mixer with built-in effects, dock/undock windows, Melodyne Essentials, video editing, Voltage Modular Ignite, Pianissimo Grand Piano plugin
  • System requirements: Windows 7 SP1, 8 or 10 (64 or 32-bit), 8 GB RAM, 1.8 GHz Dual Core CPU (Quad Core or higher recommended)
  • Contact: Acoustica
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Acoustica Mixcraft 3.1 - WORKS 100% serial key or number

Mixcraft 3 Quick Start - Acoustica

Mixcraft 3

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Mixcraft 3

Welcome to Mixcraft 3, the easiest multitrack editor on the planet! Most people don't need to use the help, but we

shall indulge in your request. Please Proceed...

QuickStart

Registration

What's Different From Version 2?

How To...

Mixcraft Reference

Troubleshooting

Glossary

About Acoustica

Copyrights & Trademarks

Mixcraft © 2007 Acoustica. All Rights Reserved.

Mixcraft and FlexAudio are registered trademarks of Acoustica, Inc.

Included Classic VST Effects © Kjaerhus Audio (kjaerhusaudio.com)

Élastique efficient time stretching by zplane.development

Microsoft Windows Media Format © 2007 Microsoft Corporation. All rights reserved.

Many thanks to the LAME team for their work on the LAME encoder. See their website at mp3dev.org/mp3/

MPEG patent technology licensed by Thomson @ www.mp3licensing.com

OGG support © 2007, Xiph.Org Foundation

• Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

• Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation

and/or other materials provided with the distribution.

• Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this

software without specific prior written permission.

This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited to, the implied

warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct,

indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use,

data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or

otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.

QuickStart

So you want to get something done in a hurry, eh? Let's follow our favorite musician Sound Warrior (SW) through

the paces of using Mixcraft.

Load in sounds or loops

SW starts Mixcraft and clicks the Loop Library Tab. He selects the style 12-8 Blues and drags in Bass 16 Bars to

the start of track 1. He scrolls down to Drums Hat & Snare 1 to the start of track 2. More on loading sounds...

Create loop

To add looping, SW moves his mouse to the right side of the sound until the cursor turns into the left-right resize

cursor . SW clicks and drags to the right to loop the sound. Each loop is represented by a triangular tick so that

he can visibly measure out 10 loops. In this manner, SW loops both the bass and drums.

Records Himself

SW writes down some quick lyrics about how square wheels just don't get you rolling. He clicks the Arm button on

track 3 and clicks the Rewind button in case the playback indicator is not at time 0. He then clicks the record


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button on the Master Bar and start belting out his Grammy winning performance. When he is done, he clicks the

Stop button!

Add effects

He decides to add some echo or delay to his vocals so that "yo cave lady" sounds more like "YO yo CAVE cave

LADY lady". He clicks on the Track Details Tab and selects track 3 and selects the effect "Delay" from the list. In a

sudden inspiration, he decides that the whole thing needs reverb so that it sounds like it's in a cave and clicks on

the Project Details Tab to add a global reverb effect. Now it sounds just right and 'cavey'.

Mix it down to MP3

Soundwarrior needs to mix it down to a single sound. He chooses File then choose Mix Down To followed by

clicking MP3. He selects a file name and clicks save. Without hesitating he launches his email browser and starts

composing a new message to his current #1 fan. "Dear Mom, you've gotta check out this new cave mix I made!!!"

Burn it to CD

Sound Warrior is so happy with himself he decides to burn a spinning wheel (also known as a CD) so that he can

play it at the next 'rock' concert. He adds a few track CD markers so that he has tracks on his CD, and clicks the

burn button. Minutes later, he prints a CD label with the optional Acoustica CD/DVD Label Maker !

(Of course, SW has purchased all Acoustica software because he knows it is smart to support good software!)

How Tos …

What's Different From v 2?

If you are upgrading from Mixcraft version 2, there are a few features that are different. Some of the features that

you were used to in version 2 have slightly different interfaces.

Effects

In Mixcraft 2, effects were accessed on the track header by clicking the FX button. In Mixcraft 3, to edit and view

the effects for track 1, click the track 1 to select it and then click the Track Details Tab on the bottom of the

screen. Instead of viewing another pop up modal dialog box (as in version 2), you can simply choose an effect and

preset with two clicks (this was part of our design to eliminate pop up windows in Mixcraft 3). The global or master

effects are located on the Project Details Tab on the bottom of the screen. See the Effects section for more.

Envelope Points On Sounds

In Mixcraft 2, you were able to add envelope points anywhere on a clip by simply clicking at that spot. In v 2, you

were able to drag an envelope line by dragging the line.

In version 3, when you move your mouse over the sound, you will now see the I-Beam cursor which shows that

you can make a partial selection of the sound. In version 3, you can add points by clicking down on the envelope

line. If you want to add points anywhere on the sound, hold the Ctrl key and click down on the sound. If you want

to move an envelope line, hold down the Shift key and drag an envelope line (the cursor will turn into an up-down

arrow ).

Add an envelope point anywhere: Hold down the Ctrl key and click.

Drag an envelope line: Hold down the Shift key and drag.

Delete an envelope point: Hold down the Alt key and click on a point.

More on shaping sound volume, pan and filters in version 3.

Recording

In Mixcraft 2, recording was limited to one track at a time. In version 2, the new recording would be placed where

ever the caret was. In version 3, you can 'arm' tracks and record multiple tracks at a time. Each recording will be

placed on its respectively armed track. More on arming tracks in version 3.

Other Changes


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The interface was dramatically changed. The software supports low latency ASIO sound drivers. You can now

visually time stretch with FlexAudio. Version 3 supports beat matching, tempo and key changes and will detect

the beats in imported songs.

Registration

Normally, Mixcraft has a trial period of 7 days (this may vary.) After the trial period is over, you will need to

purchase the software in order to burn audio CDs or mix down.

Purchasing The Software

To purchase a registration code, click the "Buy Now!" item from the "Help" menu or the buy 'ying-yang' button on

the toolbar. Click "Buy a code!" to launch the web browser with the purchase website.

Purchase Methods

Once on the website, you should find the following options available.

• Credit card.

• Pay Pal - pay via the popular service Pay Pal.

• Traditional postal mail - mail a money order or check.

• Phone Order - Make a call to send payment.

• Stores - Some brick & mortar stores sell Mixcraft.

The price of registration is about the cost of going out to dinner!

Entering In Your Registration Information

Once you have purchased the software, you should receive instructions on completing the registration and entering

in your registration code.

Type in or copy and paste your "Registration ID" (usually your email address) in the Step 3 edit box and type in or

copy and paste the 20 character "Registration Code" (excluding dashes) into the Step 4 edit box. (Make sure to

not enter in any extra spaces, as well.)

Thank You!

Your support and contribution will go towards unlimited use of Mixcraft. Paying for a registration code helps our

business and lets us continue to write great software!

How To...

Basics

Manipulating Sounds

Record

Customize Your Tracks

Use Loops

Trim Or Crop A Sound

Cross Fade Sounds

Burn A CD

Create An MP3

Medium

Use Selections

Add Volume And Pan Fades On Sounds

Boost Or Reduce Parts Of Sounds

Slow Down Or Speed Up A Song with FlexAudio

Beat Match Songs

Advanced


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Fix Songs With Drifting Tempos

Extract A Loop From A Song

How To Manipulate Sounds

So how do you playback sound? You'll need to add some audio clips to your project.

Add A Sound

There are several ways to add sound to your project. You can load any sound on your computer or drag in sounds

from the loop library.

In this example, we are going to add a sound from the loop library.

Click the Loop Library tab.

Let's add the Reggae style drums. On the category drop down, make sure that Song Kit is selected and then click

on Reggae One Drop. Click the + icon next to the Drums or drag the sound into the Sound Workspace area. If the

software asks you if you want to change the tempo of the project, click Yes.

We now have a sound in our project.

Once a sound is in your project, you can do all kinds of edits to it, including looping, time stretching, pitch shifting,

editing the volume and pan.

Learn more about editing and manipulating sounds here.

How To Record

You can record anything from your computer's microphone to your entire band with each member on its own track.

It depends on the sound devices or sound card hooked up to your computer.

Getting Ready To Record

Before you can record, you need to actually hook up your microphone, plug in guitar and make the necessary

physical connections from input device to the computer. Consult your sound device's manual or browse the

Internet for help with your sound device.


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Arming Tracks

When you record in Mixcraft 3, you need to prepare, ready or arm a track. Click the Arm button on a track or use

the arm option on the track menu. Once it's armed, the track is ready to record.

If you have a special sound device that allows multiple inputs, you'll need to make sure to arm the correct input.

For example, if you had a four channel input device and your guitar was on input 3, you'd need to make sure that

you arm input 3, otherwise it might not record anything! Click the arrow next to the arm button and choose the

correct input.

Arm as many tracks as you can for true multitrack recording.

Recording Source

If you are in Wave mode and are recording from your sound card's CD, microphone or line-in, you'll need to select

the correct recording source and recording level. You can do this by clicking the Arm arrow, selecting your sound

device, followed by clicking Stereo Source. Choose the source that you'd like to record from. Adjust the track's red

recording level slider to an appropriate recording volume.

Start Recording

Now that you have the correct recording input and/or source selected and the track or tracks. Click the record

button on the Master Bar and start playing your instrument. If you have any existing sounds in the project, the

software will play those back simultaneously. When you are finished, click the Stop button.

How To Customize Your Tracks

You can edit the color, name, track image and size of your tracks. Make them look personalized for organizational

purposes or just for fun.

For example, if you are recording a pod cast, you can add an image of the person you are recording on track one.

Or you can add images of each band member so that it's always clear which track they are on.

Change the color of your tracks for better organization. Some people assign all the bass parts to blue, drum parts

to black and vocals to green, for example. Go to the track section for more on changing a track's color.

If you are recording your band and have your external mixer or sound device on the same mics and line levels, you

can set up the tracks, arm them appropriately and save your project as a template so that the next time you start a

new song, you don't have to do any setup.

If you need to edit a sound's volume or pan and need to see the peaks better, you can resize the track for more

detail.

How To Add Volume And Pan Fades On Sounds

Let's fade out a sound. Normally, you could do this by dragging the envelope points around, adding new points

and shaping the fade out manually. However, there is a built in way to make a fade.

Make A Selection

Make a selection on the area of the sound you'd like to fade out.


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Make A Fade

Now push Alt+2 to fade it out and it creates the following:

You can also create a fade out by clicking the Sound menu, followed by clicking Fade Out, followed by clicking

Fast, Medium or Slow.

Fading Pan, Low Pass or High Pass Filters

You can also fade in and fade out the other envelope types by choosing the correct envelope type on the toolbar

and then using the fade in or fade out commands. Choose from pan, low pass filter, low pass resonance, high

pass filter and high pass resonance on the toolbar.

Keyboard Shortcuts

The keyboard shortcuts are designed so that you can use the mouse to make selections with one hand and with

the hand use the keyboard to fade in or out. Simply hold down the Alt key, make your selections and push either 1

or 2 for either a fast fade in or fade out.

Here are the actual keystrokes that correspond to the fade types.

Alt+1 Fade in fast

Alt+2 Fade out fast

Alt+3 Fade in medium

Alt+4 Fade out medium

Alt+5 Fade in slow

Alt+6 Fade out slow

How To Boost Or Reduce Parts Of Sounds

Let's say that you were doing a voice over a backing music track and you wanted to reduce the volume of the

music when the voice over starts. Instead of manually adding and dragging points, you can use the Boost or

Reduce feature.

Make a selection on the music track that corresponds to the time of the voice over.

Now click Ctrl+Alt+S four or five times and the volume will be reduced in the selected area (boost or reduce the

sound until it sounds the way you want it).


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Alternatively, you can reduce the volume for the selected area by clicking the Sound menu, followed by clicking

Reduce, followed by clicking either -1%, -5%, -25% or -50%.

Boost works in the opposite manner and raises the volume for selected areas.

Boosting or Reducing Pan, Low Pass or High Pass Filters

You can also boost or reduce the other envelope types by choosing the correct envelope type on the toolbar and

then using the boost or reduce commands.

Keyboard Shortcuts

The keyboard shortcuts are designed so that you can use the mouse to make selections and with the hand use the

keyboard to boost or reduce. Simply hold down the Alt and Ctrl key, make selections and push either W or S for

either a 5% boost or a 5% reduction.

Here are the actual keystrokes that correspond to the boosts and reductions:

Alt+Ctrl+Q Boost 1%

Alt+Ctrl+A Reduce 1%

Alt+Ctrl+W Boost 5%

Alt+Ctrl+S Reduce 5%

Alt+Ctrl+E Boost 25%

Alt+Ctrl+D Reduce 25%

Alt+Ctrl+R Boost 50%

Alt+Ctrl+F Reduce 50%

How To Beat Match Songs

Beat matching is a process of taking one or more songs and matching up their beats and adjusting their tempos so

that the beats stay locked through the transition. This example shows how to take two songs, beat match them

and then increase the tempo from 107 bpm to 119 bpm during the transition.

We are going to mix Atomic Dog by George Clinton with Beds Are Burning by Midnight Oil. We've loaded in

Atomic Dog and the software has detected that the tempo is 107 bpm. Click on the Sound Details Tab to look at

the sound's detected tempo.

Next, we load in Beds Are Burning so that we now have two songs in our project. Notice that the project's tempo is

still 120 bpm.


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We change the project's tempo to 107 by either going to the Project Details Tab or by right clicking the first marker

and choosing Edit... (we've highlighted the new tempo in red).

Zoom in on the transition and move the sound Beds Are Burning to start on the last major beat of Atomic Dog.

We don't want Beds Are Burning to play at 107 bpm because its normal tempo is at 119, so we add three tempo

markers that ramp up the tempo during the transition. Add a marker by double clicking the time line or right clicking

the time line and selecting Add Marker...

That's it! Add more songs, add more tempo markers and burn it to CD or mix it down.

How To Fix Songs With Drifting Tempos

Most songs do not keep a constant tempo and it makes it very difficult to make a remix or mash-up. So, what can

you do about it? With Mixcraft, you can dissect the song into multiple beat matched clips using a metronome.

Then you can mix down the modified song to a new WAV file.

Let's edit the song Not Ready To Make Nice by the Dixie Chicks to be at a constant tempo. It's detected tempo

was at 83.243515 bpm, but as you can see from the Loop Editor on the Sound Details Tab, the sound's tempo

drifts from 81 bpm to 84 bpm.

Since the song starts at around 81 bpm, we adjust the song to 81 bpm initially. Turn on the metronome and listen

to the song. When it is no longer in time with the metronome, you'll need to split and adjust.


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In this case, the tempo speeds up in the middle of measure 19. The actual beat (shown in red) should have lined

up with measure 20.

If possible, pick a section of sound a measure or so before the obvious audio drift. Make sure that snap is off on

the Snap Settings so that you can make a precise split. After the split, select the right hand side clip and adjust the

tempo on the Sound Details tab.

On the Loop Editor, you'll be able to see a dark gray area which shows that the left side of the sound has been

trimmed by the split. You can zoom in to the light gray side to visually determine the best tempo.

Proceed from the left to the right on the sound with the following process:

1. Listen to the song until the beats no longer sync with the metronome.

2. Split the active sound clip a measure or so before the drift is noticeable.

3. Assign a new tempo to the right most clip you just created from the split.

4. Repeat this process until you get to the end of the sound.

When you are done, you'll end up with a group of clips like this:

Mix it down to a new WAV file for future remixing!

How To Extract A Loop From A Song

You can extract a portion of any song and make it into a loop. This loop can then be combined with other loops or

beat matched songs.

If the song is in time with the metronome and is beat matched properly, you can extract a seamless loop. You may

need to fix the song if the tempo is drifting. Make sure that snap is on and aligned to the measure or bar.

Select the measure or measures of audio on the sound and click Copy from the Edit menu (Ctrl+C). Paste it on a


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new track by clicking Paste from the Edit menu (Ctrl+V). Select the new click and then click Make Into A Loop from

the Sound menu (or right click on the sound and select Make Into A Loop). Loop the new sound as many times as

you'd like!

Mixcraft Reference

This is the main view of Mixcraft. Click on an area for more information!

Project - Sounds - Tracks - Sound Workspace - Effects - Timeline

Details Area - Preferences - Master Bar - Menus & Toolbar - Keyboard Controls - Cursors

Project

The project is everything in your mix, including the tracks, sounds, effects, markers and more. Click on one of the

following topics for more details.

New Project Dialog

Loading A Project

Save A Project

Project Templates

Copy Project Sounds To...

Burn Audio CD

Mix Down To Audio File

Project Tempo, Key And Time Signature

Author Information

Metronome

Auto Beat Match

Recording Folder

Global Effects

New Project Dialog


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The New Project Dialog is displayed when you start a new project. Choose between two types of projects or load

an existing project or project template.

Record Yourself Or Your Band *

This option is best for making recordings from live instruments or your microphone. Auto Beat Match is off by

default and any loaded sounds will not be beat matched unless they are specifically a loop. The time line view

defaults to time mode. Snap is off by default.

Build Loop & Beat Matched Music *

This option is great for DJs or just anyone constructing music with loops. Auto Beat Match is on by default and any

loaded sounded will be beat matched. This is a good choice if you are making a remix, a mash-up or a loop based

song. The time line view defaults to measure and beats mode. Snap is set to one quarter note by default.

Load An Existing Project Or Template

Choose an previously loaded project or template from the drop down or click Browse and select a project file to

load.

* Notes On Both Project Modes

The main difference between the two options are pretty simple. If you start in one mode, you don't need to start

over. For example, if you want to auto beat match sounds, simply go to the Project Settings Tab and click the Auto

Beat Match button to be on. If you want snap on or off, click a new snap setting on the toolbar or by choosing

Snap To Grid from the View menu and selecting a new snap setting.

Loading A Project

Mixcraft can load Mixcraft project files (MX3) by clicking the File menu and choosing Open Project... (Ctrl+O).

Navigate to your project file, select it and click Open.

Alternatively, you can click the Open Project button on the toolbar

Dialog

or click Browse... on the New Project

The software can also load Mixcraft two project files formats: Mixcraft project files (MXC) and Mixcraft Templates

(MX3Template files).

Save A Project

Save your work often. You never know when the power might go off. :)

Choose Save or Save As... from the File menu, navigate to a save folder, type in a name and click OK.

Your Mixcraft project will be saved as a Mixcraft project file (MX3). You can also save it as a Project Template

(MX3Template).

Alternatively, you can save the project by clicking the Save button on the toolbar.

If you want to save your project as a single MP3, WAV, OGG or WMA file, you should mix down your project to an

audio file.

Project Templates

A template is a special project that stores track names, track images, volume settings, armed states and other

track settings. You can load a template so that you don't have to set up your tracks each time you start a new

project.


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Mixcraft project templates are stored as .mx3template files.

To save a project template, choose the File menu followed by Save As... On the Save Your Mix window, click the

Save as type drop down and select Mixcraft Template. Type in a name and pick a folder and click Save.

When you load a template and then click Save, the software will ask you to save it as a MX3 project and will not

save over the original template.

Copy Project Sounds To...

You can copy your project and all the sounds and/or recordings used in your project to a single folder. This is

handy for organizing your projects and backing them up! In many cases, you use sounds from various folders on

your computer.

To copy your project and it's sounds, make sure to save it and then click the File menu followed by clicking Copy

Project Sounds To... Pick a folder to copy your project and sounds to and click OK.

At the end of the copy, the software will ask you if you want to load the freshly copied project. If you click Yes, all

changes will be made to the new copied project.

Tips

Choose a folder that does not have any other sounds or audio in it. In this way, you know exactly which sounds

are in the project.

If you are copying a newer version of project to a folder, make sure to clear or clean the folder of all audio files and

project files before transferring. Otherwise, you may end up with duplicate sounds. (The reason duplicates might

occur is because files in a project can have the same file name and may conflict with each other when moved to a

single folder.)

If a sound that is in the project is already in the destination folder, it just skips it, making it easy to update a project

that is already in the destination folder.

Backing Up Your Project And Sounds To CD or DVD

You can burn all the sounds and project file to a blank CD or DVD by copying it to a new folder and then burning

the contents of that folder in your file burning software.

If you have a DLA (Drive Letter Access) burning solution, make sure to format the CD first and then you should be

able to transfer directly to a blank CDR. (Select the CD Recorder when choosing a folder to transfer to.)

Otherwise, if you have Window's XP or Vista, you can put in a blank CD or DVD and then drag the files on to the

CD recorder in My Computer. Then right click on the CD recorder and choose Write These Files To CD.

Burn Audio CD

To burn an audio CD, click the Burn CD icon on the toolbar. Alternatively, click on the File menu followed

by clicking Burn CD... (Ctrl+B).

Burning A CD

Insert a blank CD and click the Start Burn button to burn a CD. After burning an audio CD, the software will ask if

you'd like to make a label with the optional Acoustica CD/DVD Label Maker. Otherwise, you can change

some settings for the burn described below.

If you have trouble burning a CD, go to the troubleshooting section.

This is what the cd burning window looks like.


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The options on this screen are described below.

Writer

Select a CD writer if you have more than one CD writer in your computer.

Speed

Choose a CD writing speed. In some cases, burning at a slower speed may improve the success rate of burning

and may be more compatible in some older CD players. If you have a CD writer with Burn Proof type protection,

you can burn at maximum speed without worrying about a burn failure.

Test Mode

In this mode, the CD writer will not turn it's laser on for writing and will go through the process of transferring the

data to CD. If you are having problems burning a CD, go to our troubleshooting area.

Convert To WAV First

This will convert the mix to one or more WAV files on your hard drive. CD quality WAV files use up around 8 MB

for every audio minute that you are burning. Therefore, a 74 minute mix will take up around 650 MB or hard drive

space. The advantage to converting to WAV first is that it may help the success rate of burns for some older CD

recorders, especially if your CD writer does not have Burn Proof.

Create CD-TEXT

Some CD writers support CD-TEXT. If your CD writer supports CD-TEXT, you should be able to check the CD-

TEXT box to burn CD-TEXT. When you burn CD-TEXT, the software adds text to each CD track so that when you

play the CD on a CD player that *supports* CD-TEXT, you can see the titles and names of each track. Usually,

Sony CD players support CD-TEXT.

You can type in a CD-TEXT title for the CD's title. Track names will be derived from any CD track markers.

Burn As One Track

This option essentially skips any CD track markers in the project and makes the whole thing one track. If your

burner is only supported in IMAPI mode this is a good option for a seamless mix because IMAPI mode will always

put a two second gap between tracks. (The main drawback is that you can't seek to tracks in the CD player.)

Burn All Or Selection

Choose Burn All to burn up to 80 minutes of audio, depending on the capacity of your blank CD.

Choose Burn Selection to burn the current selection of audio. This can be useful if your mix goes beyond 74 or 80

minutes and you want to burn the extended sections. (Note that it simply uses the selection box to define a time

range to burn.)

Back Up Your Project To CD

Mix Down To Audio File

Mix down your project to one of the following audio file types: MP3, WAV, WMA or OGG.


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Click the Mix Down button on the toolbar or select Mix Down from the File menu, followed by selecting the

format you'd like to mix down to. Alternatively, you can choose Save As.. from the File menu and then click the

Save as type drop down control to select the desired format.

Once you are viewing the Save Your Mix window with the correct format, you have the following extra options and

details

Format Details

This shows the current format details such as bit rate and channels. Click Edit Details to change the format details

for the current format. A window will pop up and allow you to change bit rate, channels and other options that may

be format specific.

Estimated Size

This shows the approximate size of the mix down in terms of Megabytes (MB).

Create A New File For Each CD Marker

If you've added CD markers to your project, this will cause the mix down to create multiple files for each CD marker

it encounters.

Use Marker Titles

If you've chosen to Create A New File For Each CD Marker, this option will use the titles in the marker for the name

of the file and the tag.

Use File/Tag Information

Click this option if you want the audio file(s) to be tagged with the project's author information and CD track names

(if set). Click Tag Info... to edit the project's author information.

Use Selection

If you've made a selection, you have the option of just mixing down the audio in the time range of the selection.

Project Tempo, Key And Time Signature

Choose a master or project tempo, key and time signature on the Project Details Tab. Alternatively, you can edit

the first marker on the time line.

Project Tempo *

All sounds that have a tempo and are set to Adjust To Project Tempo mode will adjust based on the project's

tempo. For example, if a sound has a tempo of 200 bpm and the project has a tempo of 100 bpm, the sound will

play back two times as fast and be 1/2 the normal duration. In addition to affecting any tempo adjusted sounds, the

project tempo also determines the Metronome's speed.

Project Key *

All sounds that have a key and are set to Adjust To Project Key mode will adjust based on the project's key. For

example, if a sound has a key of A and the project's key is B, the sound will play back two semitones higher than

normal in order to be in tune with the key of B.

Project Time Signature *

The time signature affects the software's snap behavior if the snap is set to Snap To Measure or Snap Bar. For


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example, if the time signature is 3/4 and the software is snapping to the measure, it would mean that the software

is snapping every three beats, instead of four beats for 4/4 time. As expected, the metronome plays based on the

current time signature.

The numerator of the time signature indicates the number of beats per measure and the denominator indicates

what type of note receives a beat.

* Keep in mind that this setting only affects the time period from the first marker to the second and is really just a

shortcut or convenient interface to access the first marker's settings.

Author Information

Click on the Author Info... button on the Project Details Tab to edit the tag or information about this project.

This information is saved with all projects and also is saved in the textual tag information when mixing down to

audio files, such as MP3 files.

• Title

• Author

• Album

• Genre

• Year

• Copyright

• Comments

Metronome

The metronome helps to keep time and will play a sound on each measure and beat. To turn the metronome on or

off, go to the Project Details Tab and toggle the Metronome button. Alternatively, you can click the Mix menu

followed by clicking Metronome (a checked state indicates that it is on).

Customizing The Metronome

You can customize the metronome's sounds and volume level by going into the Preferences and choosing the

Metronome page.

Play Every X Beats

By editing a marker, you can also instruct the metronome to play every Nth beat (it defaults to playing every beat).

Auto Beat Match

Auto Beat Match is a mode that analyzes all sounds for tempo, beat and key data. It attempts to detect the beats

in any supported audio file. The drawback to automatic beat match mode is that it takes longer to detect tempos

and key information (initial loads are two times longer although subsequent loads will be cached and load faster).

If you click the Auto Beat Match button on the Project Details Tab after loading in some songs or sounds, it will

detect the tempos and keys of loaded sounds and adjust them to match the project tempo.

Alternatively, you can toggle Auto Beat Match mode by choosing Automatically Beat Match New Sounds from the

Mix menu.

For tips on beat matching, see How To Beat Match Songs or How To Fix Songs With Drifting Tempos.

Recording Folder

Each project has its own recording folder which defaults to the Default Project Recording Folder in the Preferences

under the Recording area. You can change the recording folder for each project for better organization.


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All new recorded sounds will be placed in this folder.

Click Choose on the Project Details Tab to set a new recording folder.

Global Effects

The global or master effects are effects that are applied to all the audio tracks after the track effects have been

applied. Usually, you should choose mastering effects such as EQ or reverb. The global effects are located on the

Project Details tab.

Click Here For Manipulating Global Effects or Track Effects

Project Details

Click the Project tab on the bottom of the screen to bring up the Project Details.

Click on an area for more information.

Project Tempo, Key And Time Signature

Author Information

Metronome

Auto Beat Match

Recording Folder

Global Effects

Sounds

This is what a sound looks like in Mixcraft. Sounds can moved, trimmed, looped, resized, time

stretched and more.

Adding Sounds

Moving Sounds

Trimming Sounds

Looping Sounds

Splitting Sounds

Joining Sounds

Deleting Sounds

Recording Sounds

Cross fading Sounds

Adjusting Volume

Adjusting Pan

Editing Low And High Pass Filters

Time Stretching Sounds (FlexAudio)

Adjusting Tempo

Pitch Shifting Sounds

Adjusting Key

Renaming A Sound


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Locking Sounds

Muting Sounds

Adding Effects To Sounds

Edit In An External Editor

Loop Editor

Setting the Snap Point

Sound Details And Properties

Adding Sounds

There are several ways to add sounds to the project.

Click Add Sound.. From The Mix menu.

Navigate to a folder with the sound, select it and click Open. The sound will be placed where the caret was.

Alternatively, you can click the Add Sound... option on the Sound menu (Ctrl+H) or click the Add Sound. button on

the toolbar.

Double Click The Sound Workspace Area

When you double click the sound workspace, you set the caret and simultaneously bring up a window letting you

choose a sound. The sound will be placed where the caret was.

Add A Sound From The Loop Library

Click the Library Tab on the bottom of the Mixcraft window or click the Show Loop Library button on the toolbar.

Select a sound from the library, position the caret where you'd like the sound to go and then click the + button next

to the sound. Alternatively, you can drag the sound from the library directly into the sound workspace.

Drag A Sound In From Window's File Explorer

Open a Window's File Explorer window and navigate to the sound or sounds that you want to add. Select the

sound(s) in the File Explorer and drag them into the sound workspace.

Sound Analysis During Loading

When a sound is loaded, the software parses it for peaks in order to display the wave form. If Auto Beat Matching

is on, the software also parses for tempo, beats and key (for sounds over 30 seconds). If the software detects a

tempo or key, it may adjust the snap point to the first beat and alter the sound based on the project key and tempo.

For more on adding sounds see How To Manipulate Sounds.

Moving Sounds

To move a sound, select its title bar and drag while holding down the mouse button..

(The title bar is the top area of the sound where the name is displayed.)

BEFORE MOVE


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AFTER MOVE

You can also move a sound by using the keyboard. Select a sound or group of sounds and then use the arrow

keys to move the sounds. By holding down the Ctrl and Shift key, you can move the sound(s) in different

increments.

The sound(s) will move based on the snap settings (if you cannot move a sound to a specific location it is probably

because snap is on and you need to turn it off).

Keyboard Modifiers

Hold down the Ctrl key and use the left/right arrow keys to move a sound by +/- 20 milliseconds

Hold down the Ctrl and the Shift key and use the left/right arrow keys to move a sound by +/- one millisecond.

Setting Exact Position

You can set a sound's exact offset or position by clicking on the Sound Details Tab and editing the Offset's

minutes, seconds and milliseconds edit boxes directly.

Trimming Sounds

You can trim the start and end of any sound. Just move the mouse to the right or left edge of a sound. The cursor

will change into a left-right resize arrow . Hold the mouse down and drag to resize or trim. (Resizing can also

lead to looping.)

Источник: [https://torrent-igruha.org/3551-portal.html]
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What’s New in the Acoustica Mixcraft 3.1 - WORKS 100% serial key or number?

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