Maxon Cinema 4D r11.5 serial key or number

Maxon Cinema 4D r11.5 serial key or number

Maxon Cinema 4D r11.5 serial key or number

Maxon Cinema 4D r11.5 serial key or number

Cinema 4D

1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
1991
  • FastRay (Cinema 4D's first name) is released for the Amiga.
1993
  • Cinema 4D V1 is released for Amiga.
1994
  • Release of Cinema 4D V1.5 and V2 for Amiga.
1995
  • Release of Cinema 4D V2.1 and V3.0 for Amiga.
  • Plans are made for porting Cinema 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released.
  • The first multi-processor version of Cinema 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The last version of Cinema 4D for Amiga, V4.2, is released.
  • The first production-worthy version is released — Cinema 4D XL V5.
1998
  • Cinema 4D SE V5 is released.
1999
  • Cinema 4D GO V5 and Cinema 4D NET are introduced.
2000
  • Cinema 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages.
2001
  • Cinema 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • Cinema 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • Cinema 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
2003
  • Cinema 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • Cinema 4D R9 is released.
2005
  • Cinema 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • Cinema 4D R9.6 is released.
  • MoGraph module is introduced.
  • Cinema 4D R10 with integrated BodyPaint 3D is released.
2007
  • Cinema 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • Cinema 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • Cinema 4D R11 released.
  • Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.
2009
  • Cinema 4D R11.5 released.
  • Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
  • Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
  • An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
  • Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
  • Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
  • QuickTime for Windows (64 bit) now supported.
  • File exchange for FBX 2010.0
  • Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.
2010
  • Cinema 4D R12 released.
  • Dynamics has been improved (complex physics engine)
  • Menu has been cleaned up.
  • Many minor improvements like the Shaders and Materials.
  • Linear workflow introduced with correct display in OGL.
  • Double precision calculation introduced and true units.
  • Support for IES lights and physically correct lighting.
  • Integration of Python
  • Support of OpenGL 3
  • Support for PPC CPUs
2011
  • Cinema 4D R13 released.
  • New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.)
  • Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses.
  • New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
  • Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned F-Curves. Colored animation paths.
  • Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion)
  • New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements. Enhanced MoGraph Muti-Shader.
  • Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
  • New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs)
2012
  • Cinema 4D R14 released (September 4, 2012)
  • Sculpting Tools.
  • Enhanced Dynamics (Aerodynamics)
  • Plastic Deformations & Breakable Springs.
  • Enhanced Xpresso UI.
  • Camera Calibrator. Integrate 3D element into photographs.
  • Morph camera and motion camera. Blend between different cameras. Create natural dynamic camera motion.
  • New Shaders: Wood shader, weathering shader, normalizer
  • Subsurface Scattering enhancements.
  • GI Multiple Importance Sampling
  • Radiosity Maps
  • NUKE export with position pass render
  • Xrefs enhanced
  • Completely overhauled snapping and new guides/workplanes
2013
  • Cinema 4D R15 released (September 1, 2013)
  • New GI and AO
  • New Bevel Tool
  • Intel Embree Support
  • Builtin Network Render Support (Team Render)
  • Kerning Support
  • Enhanced Sculpting Tools
  • Workflow Improvements
2014
  • Cinema 4D R16 released (September 2, 2014)
  • 3D Motion Tracking
  • New PolyPen Modeling Tool
  • Multi-layer reflections
  • New Cogwheel Spline Primitive
  • Team Render Server
  • New UV Peeler
  • Updated FBX and Alembic support
  • Bevel Deformer works non-destructively
  • Solo Mode added
2015
  • Cinema 4D R17 released
  • Take System
  • Onboard Spline tools
  • Sculpt to PoseMorph
  • Material Override
  • Variation and Formula Shaders
  • Houdini Engine Integration
2016
  • Cinema 4D R18 released
  • Fracture Voronoi
  • New knife tools
  • Object Tracker
  • Shaders and surface effects
  • Viewport enhancement
2017
  • Cinema 4D R19 released (September, 2017)
  • Integration of Radeon ProRender
  • OpenGL improved with depth of field and reflections
  • Voronoi object fracturing improved
  • File import and export system overhauled
  • Level of detail object added
  • Polygon reduction overhauled
  • 360 spherical rendering for VR
2018
  • Cinema 4D R20 (September, 2018)
  • Node-Based Materials
  • MoGraph Fields
  • CAD Data Import
  • Volume Modeling
  • ProRender Enhancements
2019
  • Cinema 4D R21 (September, 2019)
  • Only one version of Cinema 4D (All functionality is in the one version, no separate editions anymore)
  • New Licensing Solutions
  • Field Force Object
  • Caps and Bevel Updates (New controls for adding more complex functions to caps and bevels)
  • Mixamo Control Rig
  • Volume Enhancements (Cache Layer, Vector Volumes)
  • Volume Rendering with ProRender
  • Denoiser (Intel Open Image Denoiser)
Источник: [https://torrent-igruha.org/3551-portal.html]
, Maxon Cinema 4D r11.5 serial key or number

Steps to enter plugin serial into License Server

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/05/2012 at 13:16, xxxxxxxx wrote:

I handle both types (License Server and stand-alone) in all of my plugins (erm.. that is, not separate plugins).

I probably need to add some additional verbiage to my web site to help avoid this, but what typically happens is:

1. User purchases plugin - with no mention (and sometimes no knowledge) that they are running on a License Server setup.

2. I thank them for the purchase and send them the generated license key.

3. They write back, informing me that the key is not working.

4. Assuming they entered it correctly, the #1 reason for failure would be that they are using the License Server, so I ask them about that and start (retroactively) negotiating a price for the number of seats that they need.

...of course as part of #4 above, I also explain the situation / limitations (ie. can't sell them a 'single' seat for use within a multi-seat license/environment) and offer to let them cancel the order if this issue is catching them off-guard and/or they need some time to consider it, but I can't recall off-hand a case where they we didn't come to some agreement.

I give them credit for the payment they already sent and often send them a PayPal request/invoice for the balance... or because it's often a business/company purchase, I will sometimes refund the original purchase and send an invoice for the full amount - for their record-keeping purposes.

Once the payment is worked out, I also have to get the "Multi-License" digits from them (instead of the "CINEMA 4D" digits) and then send them the appropriate (License Server style) license key with instructions (see above) on how to enter it into the License Server.


Источник: [https://torrent-igruha.org/3551-portal.html]
Maxon Cinema 4D r11.5 serial key or number

C4D serial digits not unique?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/03/2010 at 08:38, xxxxxxxx wrote:

This is a fascinating discussion because it raises a fundamental point: why doesn't every user of C4D, or any other software for that matter, use a pirated version? To put it another way, why are so many users basically honest?

Legitimate users of C4D (which I'm just using as an example here - substitute any other software of choice) actually choose to pay for a license. Why do they do this? There are several possible reasons:

* fear of being found out and sued by Maxon (or more likely, named and shamed by legit users)
* concern that pirated versions may be incomplete or virus-infested
* desire to have the support, updates, etc. which you get with a valid license (very important IMO)
* the fact that someone using a pirated copy is less likely to get paid work
* recognition that if everyone used a pirate copy, soon there'd be no more Maxon and no more C4D
* and a general awareness that if someone produces something you want, you have to pay for it, unless they are giving it away

Someone who uses a cracked copy must ignore one or more of these points. It seems to me that such a person, having made the decision to use a knockoff copy is very unlikely to pay for a plugin and therefore will do whatever is necessary to obtain a cracked version. BUT such people will only make up a proportion of the userbase, and as we all know, they are most likely to be kids with huge collections of pirated software none of which they actually know how to use! How often have you seen someone in a forum say that they have Max, Maya, C4D, Softimage, and so on - did they really pay for those? Such people are not a competitive threat for the most part.

Since software protection cannot be made crackproof, we should leave it to Maxon to make C4D as pirate-safe as they feel necessary or possible, and stop worrying about it.


Источник: [https://torrent-igruha.org/3551-portal.html]
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