Component One keygen
Component One keygen
Choosing a Licensing Model
When first starting out, choosing a licensing model can be a bit daunting. There are so many choices, how do you choose which one is best for your business? A quick Google search is likely to confuse you more than educate you, thanks to a plethora of enterprise jargon and buzzwords. Today, we'll take an in-depth look at licensing from a business perspective so that you can make an educated decision on what type of model is best for you and your business.
Licensing terminology
Below is a non-exhaustive reference for some of the terminology used in this guide and throughout the licensing space. Feel free to refer back to this throughout the guide, but we'll try to keep things as straight forward as possible, regardless. If you're a developer implementing Keygen, this list will also provide you with a good overview of all of our resources.
- Users are a particular resource within Keygen that represents a user of your software, allowing them to authenticate with Keygen's API and manage the licenses and machines which are associated with their user resource.
- Licenses are a particular resource within Keygen that, in their simplest form, represent a permission i.e. you give the license owner permission to do within your software, whether is to use your software as whole, or only a particular feature your software offers.
- Policies are resources within Keygen that define how individual licenses should behave, and what rules those licenses must follow. A license is always an implementation of a policy i.e. you cannot create a license without first having a policy that defines its behavior.
- Machines are a device or node that is associated with a license within Keygen. When creating a machine and associating it with a license, you must specify a unique string called a fingerprint which the machine is identified by.
- A fingerprint is a unique string that identifies a particular machine. There are many ways to create a fingerprint, but most use a combination of device-specific components such as MAC address, HDD serial number, OS, etc., but it could also simply be a domain name (e.g. when licensing a WordPress plugin), or even a file you store locally on their machine containing the unique string.
Licensing goals
Before we go any further, we should take a step back and think about why we want to implement licensing and what we want to accomplish through licensing. Only then can we begin to decide what licensing model will best accomplish those goals.
- I want to limit access of my software to only licensed users so that I can make sure all of my users are paying customers.
- I want to offer timed licenses to each of my users so that they must renew their license at the end of the expiry.
- I want to offer a limited trial version of my software to users so that users can try out my software before purchasing.
- I want to offer in-app purchases (or a "freemium" model) so that users can use a "basic" version of my software before purchasing "pro" features.
- I want to limit access of my software to a single machine so that customers have to purchase a new license for each additional machine.
- I want to limit access of my software to only number of machines so that a license cannot be used on unlimited machines.
- I want to offer a limited supply of "special" licenses so that I can run a promotional campaign with my audience.
- I want to license individual features of my software to users so that I can upsell premium features.
- I want to require periodic "check-ins" for licenses to remain valid so that I can offer offline support but still require a periodic internet connection.
- I want each license to have a usage limit so that I can offer plans based on usage of a particular feature.
- I want to cryptographically sign or encrypt license keys so that I can validate license keys when the customer is offline.
Licensing models
You may create resources directly using Keygen's API, or you can use your account dashboard to do so instead. The policies below use default attributes where possible, so be sure to review the Policy resource's default attributes.
Table of Contents
- I want to limit access of my software to only licensed users
- I want to offer timed licenses to each of my users
- I want to offer a limited trial version of my software to unlicensed users
- I want to offer a premium version of my free software
- I want to limit access of my software to a single machine
- I want to limit access of my software to only number of machines
- I want to offer a limited supply of "special" licenses
- I want to license individual features of my software to users
- I want to require periodic "check-in" for licenses to remain valid
- I want each license to have a usage limit
- I want to cryptographically sign or encrypt license keys
I want to limit access of my software to only licensed users
Keeping things simple. Below is a policy which implements the bare-minimum to implement a licensing system for your software. It will be valid on an unlimited number of machines.
Here's what that Policy would look like (with everything else left to defaults):
Licenses that implement this policy will never expire and will be valid on an unlimited number of machines. The only way for a license implementing this policy to fail validation is for it to be suspended or revoked.
I want to offer timed licenses to each of my users
To offer licenses which have an expiration date, we'll need to create a policy similar to the above one, but one which also has a value for the attribute.
And here's what that would look like (everything else left to defaults),
The attribute is how long, in seconds, the license is valid for from the license's creation timestamp, e.g. a license is created at epoch , so its expiration will be , which is 09/06/2017 at 8:26pm UTC.
When a license's expiration gets close, we will fire off an webhook event so that you can notify your customer and even automate renewing the license server-side.
I want to offer a limited trial version of my software to unlicensed users
This is similar to the above implementation, but instead of only having a single policy, we'll have 2. The first one will be our "full" policy, while the second will be our "trial" policy.
Here's what those Policies would look like (with everything else left to defaults):
The only difference is the of each policy, i.e. the "trial" version will expire in 2 weeks, while the "full" version will be valid for 1 year.
I want to offer a premium version of my free software
This particular model is usually referred to as "freemium" or "in-app purchases", and it's one of the models that Keygen was originally built around. For reference, we even have an example application which implements a similar form of this type of licensing.
And here's a representation of the 2 policies (with other attributes left to defaults),
You can then store each policy's ID within your product to determine if the current user is allowed to use the "premium" features of your product. You can find a policy's ID by viewing the policy from your account dashboard.
I want to limit access of my software to a single machine
To limit access to a single machine (also called node-locked licensing), we'll take advantage of a few other policy attributes. Node-locked is a fancy way to say "I want a license to only be valid on a single machine" i.e. you "lock" the license to a particular machine resource.
Here's what that Policy would look like (with everything else left to defaults):
In order for a license to pass validation, it must be associated with a single machine—no more, no less. In addition, all validation requests must contain a machine fingerprint scope, which will be used to determine whether or not the machine is valid for the given license. Whenever a user goes over their single machine limit, their license will be invalidated until the additional machines are removed.
I want to limit access of my software to only number of machines
Similar to implementing "node-locked" licenses, we can also implement "floating" licenses. Floating is a term used to describe the opposite of "node-locked" i.e. a "floating" license is valid across multiple machines, but only up to a maximum machine count.
Here's what that would look like,
In order for a license to pass validation, it must be associated with at least 1 machine, but no more than 5 machines total. In addition, all validation requests must contain a machine fingerprint scope, which will be used to determine whether or not the machine is valid for the given license. Whenever a user goes over their machine limit, their license will be invalidated until the additional machines are removed.
This type of policy/licensing model can be used to implement a "concurrent" or "per-seat" licensing system, e.g. where you only allow machines to be active at any given time. If you do not want the user to be able to exceed the machine limit (even though it would still invaliate their license), you can set .
I want to offer a limited supply of "special" licenses
In order to implement a "limited supply" of licenses, we'll need to create a pooled policy. Before we start, let's go over a little bit of terminology:
- A pooled policy is a term used within Keygen to describe a policy which has a limited amount of pre-determined keys available for use. Once a policy's pool is depleted, you must add additional keys in order to continue to create new licenses.
- Keys are a special resource within Keygen that represent an unused key within a particular pooled policy's key "pool". Keys are not valid "license keys" until a license resource is created from the pooled policy. When a license is created which implements a pooled policy, a key is taken from the top of the pool and is used for the new license.
Below is a representation of a pooled policy,
Now, if we tried to create a license which implements this policy right away, we would receive an error saying that our policy's pool is empty. So before we can allow license creation, we need to add keys to our policy's pool. Once a policy's pool is depleted, you must add additional keys in order to continue to create new licenses.
I want to license individual features of my software to users
This particular model is called "feature licensing", and it's one of the models that Keygen was originally built around. For reference, we even have an example application which implements feature licensing.
There are 2 different ways that you could implement this model:
- Create feature licenses per-customer i.e. if customer A has access to feature X and feature Y, they should get a license for Y and another license for X, a "feature license." If customer B has access to only feature Y, they should only have a license for Y. Each feature license would have its own policy, referred to as a "feature policy." This has the side-effect of a high number of licenses, each with their own validity rules, which may not be what you’re looking for and may be harder to manage. If you utilize our identity management features (i.e. user accounts), you can make sure all of a customer’s licenses are associated with their user account, which can be queried as-needed.
- Create a single license per-user and store the allowed features within the license’s metadata attribute i.e. . You can store arbitrary data within the metadata attribute, so it may be a better fit for your use case. This has the benefit of a lower number of licenses per-customer, since all the feature entitlement data is consolidated into a single license resource.
Going with the first one, feature policies would end up looking like,
You can then store each policy's ID within your product to determine if the current user is allowed to use each particular feature of your product. You can find a policy's ID by viewing the policy from your account dashboard.
I want to require periodic "check-in" for licenses to remain valid
You can require licenses to periodically "check-in" using the check-in action. Below is a policy which requires licenses to check in every 2 weeks in order to remain valid. Check-in policies are great for allowing offline usage of your product, but still requiring a periodic "check-in" to validate licenses e.g. to ensure they aren't expired or suspended.
Here's that policy:
When a license's check-in gets close, we will fire off a webhook event so that you can notify your customer to let them know that they need to connect to the internet soon and validate their license. Likewise, when a license becomes overdue, we will send a event.
One major caveat to this system is that the offline machine doesn't have access to Keygen's servers to check if it's overdue, which poses a challenge when it comes to enforcing the check-in requirement. For example, when a license becomes overdue, you will receive a webhook event, but the offline machine will never see that, since it has no way of communicating with the outside world over the internet. Because of this, they could continue using your product, even when you don't want them to.
One solution would be to store the allowed offline usage duration within the license's metadata attribute. For example, the following:
This metadata value will be included within all validation responses for the license, under the property. This value, along with the value from , which is the timestamp at which the license was validated, can be used to determine when the offline machine will be required to connect to the internet.
Succinctly, such a system could resemble the following:
- When the machine is connected to the internet, you perform a license validation request.
- You store the response of that validation request locally, along with the crytographic signature of the data (available in the header), somewhere on the machine (e.g. a secure registry, the local filesystem, etc.)
- When the machine is offline, you query the stored data, along with the signature.
- You verify that the data's signature is valid using your account's public key.
- You utilize the offline usage duration that you stored within the license's metadata, and the timestamp of the last validation, to calculate the time at which an internet connection will be required.
You can then calculate the date at which an internet connection is required like so:
Since the locally stored data is stored alongside a cryptographic signature, you can rest assured that your licensing system cannot easily be tampered with by modifying the local data, since that would invalidate the signature.
With this system, you could even forego the check-in action entirely, since the bulk of the logic could be handled within your product itself. (You could simply utilize the attribute, instead of performing the calculation manually using metadata, but that decision is left up to you.)
I want each license to have a usage limit
You can set up license policies to enforce a usage limit by utilizing the attribute, along with utilizing a license's usage-related actions, such as increment-usage and decrement-usage.
Here's what that policy would look like,
Then you would utilize it by incrementing the license's attribute through its increment-usage action when usage occurs (you choose when to increment usage),
You can reset a license's usage count from your admin dashboard, or via the licensing API.
I want to cryptographically sign or encrypt license keys
To allow offline license key validation, you can cryptographically sign or encrypt license keys, which can be verfied using your account's public key (available in your Dashboard's settings page).
Here's a policy which signs license keys using RSA's PKCS1-PSS scheme:
Using the scheme, when a license is created which implements this policy, the provided key will be cryptographically signed and that signature will be appended onto the end of the key. You can then cryptographically verify the entire key in offline environments.
The resulting license key will resemble the following:
The key contains a base64 encoded version of the key specified at the time of creation, along with a cryptographic signature, delimited by the character. You can split the key by the character to verify its contents using RSA's signature verification methods.
The exact behavior of each is detailed in our API reference.
Don't see the licensing model you're looking for? Reach out and let us know, and we'll get it added here plus answer any questions you have about implementation.
ComponentOne Ultimate v2019.3.1.393 With Crack [Latest]
ComponentOne Ultimate Crack additives, a set of tools that will let you create greater stylish and extra for an expansion of projects, offer programming environment. ComponentOne Ultimate Activation Key product, or abbreviated c1 grape city one of the exceptional collections of additives for .internet programming is produced. component one studio closing collection whole set of additives for the employer asp.internet, Winforms, ActiveX, and more.
You Also Like This Software !!!! Acon Digital DeFilter Free Download Keygen [Latest]
ComponentOne Ultimate Full Version Crack Features
- C1 studio for ActiveX x86 / x64
- Component-One Ultimate Serial Key C1 studio for asp.internet wi mo
- C1 studio for the compact framework (mobile devices)
- C1 studio for iphone
- C1 studio for the lightswitch
- C1 studio for SilverLight
- C1 studio for home windows smartphone
- C1 studio for Winforms
- C1 studio for WinRT XAML eight.1
- C1 studio for WPF
- Component-One Ultimate Free Download C1 doc-to-help
- C1 intellispell for visual studio
- C1 OLAP for Winforms
- C1 xapoptimizer
You Also Like This Software !!!! MediaMonkey Gold With Serial Key [Latest]
Direct Download Links!!!!
[php snippet=1]up4pc.com_ComponentOne Ultimate v2019.3.1.393 Crack.rar[php snippet=2]
Password:www.up4pc.com
Download Mirror Link !!!! Mirror Here
How To Install & Registered ComponentOne Ultimate v2019.3.1.393 Crack [Latest]
- How To Crack Component-One Ultimate v2019.3.1.393 Activation Key [Latest]
- After the Download Extract the zip file using WinRAR or WinZip
- After the Extract, the zip file Installs the Program As Normal.
- After Install Do,t Run the Software Run.
- Please, Copy & Peste Crack File in the c/program files.
- After Install Run the Software Run.
- You are Done it. Now Enjoy the Full version.
- Please share it. sharing is Always Caring
ComponentOne Licensing
The Licensing process of our ComponentOne controls is fairly simple. The application should have a licenses.licx file containing the licensing information and the license key should be activated on the machine.
The licenses.licx file is created when the control is dragged and dropped on the windows form or webpage. If multiple C1 Controls are used in the application, then entries of these controls are created in the same licensing file in the order they are dropped. The licenses.licx contains information in the Control name, Assembly name, Product Version, Culture, PublicKeyToken order.
For example, the licenses.licx file for C1Barcode control version 2.0.20113.49 contains the following information : C1.Win.C1BarCode.C1BarCode, C1.Win.C1BarCode.2, Version=2.0.20113.49, Culture=neutral, PublicKeyToken=79882d576c6336da If the components are created at run time, you may refer to the steps here to add the licenses.licx file.
Any license key subscription is valid for four trimesters only. For instance if you buy any license key of 2010-V2, then you can use this serial key for controls of version 2010-V2, 2010-V3, 2011-V1, and 2011-V2. If you use this serial key for control of version 2011-V3, then the serial key would expire and nag screen would be recevied on executing the application with ComponentOne controls. To identify the trimester user can check the control version. The center part of the control version identifies the trimester e.g. controls have version like x.x.20102.xxxx, the center number means 2010-V2.
One can check whether license is valid for the installed version or not. You can use the serial key indefinitely ONLY IF you use the builds valid for the subscription. That is, if you have licenses for 2010-V2, then you can use the serial key indefinitely with builds of versions 2010-V2, 2010-V3, 2011-V1 and 2011-V2. But please note any fixes or enhancements will be done in the latest builds only. You will then need to upgrade your subscription. Please contact our Sales department for this.
The license keys should be activated on the development machine. Following are the steps for activating the license keys when you have Internet connection :
Download C1LicenseActivation build from the url - http://prerelease.componentone.com/dotnet20/C1Licensing/
Unzip the zipped file and replace it with the C1LicenseActivation.exe in C:\Program Files\Common Files\Componentone Shared\ folder.
Run Command prompt with administrative rights.
Type the following command : "C:\Program Files\Common Files\ComponentOne Shared\C1LicenseActivation.exe"
Enter the User name, Company name and license key and click on 'Next' button to activate the licenses. Any license key supports upto 2 activations. Please make sure that you deactivate your key whenever you format your machine.
Following are the steps for deactivating the serial key:
Run Command prompt with administrative rights.
Type the following command : "C:\Program Files\Common Files\ComponentOne Shared\C1LicenseActivation.exe" /d
Enter the license key and click on Deactivate button. If internet connection is not available, then please refer to the following link : https://c1verification.componentone.com/webfiles/
We try very hard to make the licensing mechanism as unobtrusive as possible, but problems may occur for a number of reasons. In case you face any problems in licensing, please refer to the list of Troubleshooting solutions available in the documentation. In case the above solutions do not help, you may refer to the following solutions in the order they are given :
Remove the Product Version, Culture and PublicKeyToken entry from the licenses.licx file and rebuild the application.
Alternatively, you can create a new application, drag drop all the controls used in the existing application and copy the licenses.licx file from the new application to existing application. Rebuild and run your application.
In case you have upgraded the controls, then can use the C1ProjectUpdater utility to update your existing C# and VB projects. (For more info on C1ProjectUpdate, refer http://our.componentone.com/2011/02/11/c1projectupdater-utility/)
For Silverlight applications, if you are facing problems even after activating your licenses, then just look for the xaml code c1:C1NagScreen.Nag="True" and remove it from the xaml code. If the product has been activated successfully, the xaml code c1:C1NagScreen.Nag="True" will not be generated automatically once removed. In case of improper activation, the line will be generated automatically on removing.
Similarly, for WinRT applications, if you are facing problems even after activating your licenses, then just look for the xaml code Xaml:C1NagScreen.Nag="True" and remove it from the xaml code. If the above steps fail to resolve your licensing problems, then email it to our Technical Support team (supportone@componentone.com).
Categories: Industry News, Web, Desktop, .NET
Tags: ASP.NET, ActiveX, WPF, Compact Framework, Silverlight, WinForms, Licensing, ComponentOne, activation, deactivation, componentone studio, industry news
Share this:
Comments
Источник: [https://torrent-igruha.org/3551-portal.html]What’s New in the Component One keygen?
Screen Shot
System Requirements for Component One keygen
- First, download the Component One keygen
-
You can download its setup from given links: